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The Sims 4 Update March 17 2026: Exciting Gameplay Fixes You Need to See

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Author: Keith
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The Sims 4 Update March 17 2026 brings exciting bug fixes, gameplay improvements, and more stability to your game. Here’s everything you need to know.

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Before we begin: Thank you! We’re celebrating 3 years and 350+ CC items. As a gift, supporters can get all our free CC at once here: ALL IN ONE DOWNLOAD

The Sims 4 Update March 17 2026 is finally here, and it is packed with fixes that many of us have been waiting for. From annoying bugs to gameplay polish, this update feels like one of those quiet but impactful improvements that makes your day-to-day gameplay smoother.

If you have been dealing with weird Sim behavior or broken interactions lately, this patch might just be your new best friend.

Here is everything you need to know.

The Sims 4 Update March 17 2026 Patch Notes

Update: 3/‌17/‌2026

PC: 1.122.205.1030 / Mac: 1.122.205.1230

Sul Sul Simmers!

This update delivers The Sims 4 Marketplace to PC and Mac players, with Console coming soon! It also includes more than 60 quality-of-life bug fixes and improvements, many of which address top-voted issues from the community. Alongside these fixes, we’ve made several adjustments to Sim autonomy, targeting behaviors such as Sims socializing with strangers, excessive flirting, and obsessively using certain objects.

Jump in, explore the Marketplace and enjoy The Sims 4 with a host of fixes and improvements designed to enhance your everyday gameplay experience!

Happy Simming!

–The Sims 4 Team

What’s New?

As mentioned, this release introduces the Marketplace to PC and Mac players, with Console coming soon! Fully integrated into The Sims 4, with curated collections and improved discovery tools to help you find the creations that match your playstyle. Learn more about Makers and all about the Marketplace here!

Pack Select has been relocated from the Game Options Menu and can now be found under My Collection within the Marketplace. It still allows you to select the content you want to play with in your Saved Game, as well as add the ability to manage the storage of your Marketplace downloaded content (which includes Marker Packs and newly purchased Kit content) directly from within the game.

This patch also marks the arrival of updates to Gallery discovery with improved filters for easier Gallery navigation!

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Bug Fixes

Top 5 Most Voted Fixes:

  • [EA Forums][EA Forums] Extensive updates to ensure that Sims’ eye blinking will now show fully closed eyes for most interactions, see the blog post for more information on these changes.
  • [EA Forums] Prom will once again appear on Calendars, and Sims will be able to attend. This fix will ensure it is working for both new and old saves. Alongside this fix, we fixed another issue where Prom goals weren’t able to be completed. (High School Years)
  • [EA Forums] We fixed an issue where Pet and Horse data was being lost in Premade Households. This issue will no longer occur in new saves. Existing saves where the issue already occurred will not be retroactively corrected. (Cats & Dogs, Horse Ranch)
  • [EA Forums] We’ve implemented a notable change to how Sims determine who they speak with on a lot. Now, Sims will generally prefer speaking with familiar Sims they already have a good rapport with, and Sims are less likely to engage with strangers spontaneously.
  • [EA Forums] Animals can be assigned to an Animal Shed after moving the Household to a new lot. They no longer become stuck in Household or Sim Inventory. This is also fixed for saves where the animals were already stuck. (Cottage Living)

Sims Autonomy Improvements

“Sim autonomy” is one of our Quality of Life Team’s key focus areas based on community feedback, and this update delivers on 3 of our top autonomy issues: Sims socializing with strangers, excessive flirting, and Sims using certain objects obsessively. We’ll continue to watch player feedback surrounding Autonomy for future updates.

Base Game

  • [EA Forums] We’ve addressed the issue where Sims were excessively flirting with each other.
  • [EA Forums] We’ve heard your feedback and wanted to address Sims using Computers and Phones too often. We’ve added a few new preferences to the Base Game including: Likes Phones, Likes Computers, Dislikes Phones, and Dislikes Computers. If you don’t want your Sims to autonomously use these objects, please give them the “Dislikes Phones” or “Dislikes Computers” Preferences. If you’d like them to use these objects more often, select the appropriate “Likes” Preference.
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  • [EA Forums] If a Sim autonomously uses the Phone, they will receive a cooldown on wanting to do this autonomously again for six Sim hours. This cooldown does not exist for non-active Household Sims, Teen Sims, or Sims who Like Phones. Sims who Dislike Phones (a new Preference we added) will never use them autonomously anymore. 
  • [EA Forums] If a Sim autonomously uses the Computer, they will receive a cooldown on wanting to do this autonomously again for half of a Sim day. This cooldown does not exist for non-active Household Sims, Sims who are Geeks, Sims who Like Computers, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. Sims who Dislike Computers (a new Preference we added) will never use them autonomously anymore. 
  • [EA Forums] The “Troll teh Forums” Computer Interaction has been added to the same cooldown that is used for other Computer interactions. Sims will also now need Mischief Skill Level 6 or higher to consider this action autonomously unless they have the following Traits: Evil, Childish, Geek, Hot-Headed, Erratic, or Mean (who always have it available). (Base Game)
  • [EA Forums] If a Sim autonomously destroys a Doll House, it will receive a cooldown on wanting to do this autonomously again for some time. We also made a change so that only Sims with certain Traits (Evil, Hates Children, Mean, Hot-Headed) will ever autonomously decide to destroy a Doll House while Angry. Before this update, this autonomous behavior could occur for any Sim who was feeling Angry or Dazed. 
  • [EA Forums] If a Sim autonomously mixes a drink, they will receive a cooldown on wanting to do this autonomously again for a Sim day for non-NPCs. Previously this would occur frequently for Sims who were Inspired, or Sims with the Bro or Foodie Trait. 
  • [EA Forums] If a Sim autonomously Swims, they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for non-active Household Sims, on Pool Venues, during Pool Party, or Birthday Party events, when Swimming is a preferred interaction for Getaways, Clubs, or Small Businesses, or if the Sim is a Merfolk or PlantSim.
  • [EA Forums] If a Sim autonomously plays the Violin, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Violins, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. 
  • [EA Forums] If a Sim autonomously plays the Guitar, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Guitars, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties.
  • [EA Forums] If a Sim autonomously plays Chess, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This is for non-NPCs only, and not applicable during Clubs or Getaways involving Chess. 
  • [EA Forums] We’ve added a cooldown for Sims dancing while on a lot that the Sim owns. Sims who Like Dancing, Dance Machine Trait Sims, and certain situations will not receive this cooldown. This cooldown is not for non-active Household Sims. This cooldown will disappear when Sims move lots in case they are going to a lot where they want to dance. 
  • [EA Forums] We’re reducing how often a Sim considers turning on the Radio. Sims with the Music Lover trait will consider listening to music more often than other Sims.
  • [EA Forums] Though practically a staple of Sim culture (I’m being cheeky), we’ve added a cooldown for autonomous Push-Ups, Sit-Ups, and Stretches. Now, only Sims who are Energized at the Gym Venue or Sims with the Active trait will consider doing this autonomously.
  • [EA Forums] We’ve added a cooldown for Foodie Sims watching Culinary Training Videos on the Television where they won’t do this autonomously for two days after doing it.
  • [EA Forums] If a Child Sim autonomously uses the Space Ship Jungle Gym, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims or when it is a preferred interaction for Getaways, Clubs, or Small Businesses. Leaving the current lot also removes the cooldown.
  • [EA Forums] If a Sim autonomously plays with the Lump of Clay, they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Creative Sims or Sims who Like Pottery.

Discover University

  • [EA Forums] If a Sim autonomously plays with the Soccer Ball they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Sims who Like Fitness or non-Household Sims.

Cottage Living

  • [EA Forums] If a Sim autonomously does Cross-Stitch, they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for Sims who Like Cross-Stitching or when it is a preferred interaction for a Club.

Lovestruck

  • [EA Forums] Sims will no longer consider playing Who’s Up Party Games while in the middle of writing a Book on the Computer.

Adventure Awaits

  • [EA Forums] If a Sim autonomously plays with the Paper Airplane, they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Sims who Like Papercrafting. 

Spa Day

  • [EA Forums] If a Sim autonomously uses the Yoga Mat, they will receive a cooldown on wanting to do this autonomously again right away. This cooldown does not exist for High Maintenance Sims or Sims who Like Wellness. (Sims must be Wellness Skill Level 2 to Autonomously use a Yoga Mat – previously and still.) The cooldown is removed when leaving the lot, and when it’s the preferred interaction for Getaways, Clubs or Small Businesses.

Movie Hangout

  • [EA Forums] A cooldown has been added to the Popcorn Popper so that after it has been used by a Sim that Sim will not want to immediately use it again for some time.

Pet & Animal Fixes

With two of our Top Community Issues being around animals and pets, we fixed a few other bugs also in this category to provide a better overall experience with these systems.

  • [EA Forums] Animals in the Animal Shed, Chicken Coop, Mini Goats, and Sheep will no longer be multiplied. This was happening when these animals were placed into a Sim inventory, then back in the world, and after that the Sims moved their Household. (Cottage Living, Horse Ranch)

General Bug Fixes

We addressed a handful of other important issues that were quickly rising with player reports, particularly problematic in gameplay, or easy to fix.

Base Game

  • Sims with the Unflirty Trait will no longer get the ick when hugged.
  • Placing a painting on the wall and then returning it to the Sim’s Inventory will no longer result in a Simulation error.

Seasons

  • [EA Forums] Flowers will no longer get stuck midair while crafting a Flower Arrangement.

For Rent

  • [EA Forums] The “Do Inspection and Maintenance” interaction is now available on applicable working and broken objects in a Tenant Household for Landlord Sims. This should function both during Maintenance events and outside of them for Landlord Sims.

Life & Death

  • We’ve adjusted design elements on some of our swatches for the Ornate Mystery Rug which were ** concerning to some players.

Royalty & Legacy

  • [EA Forums] There was an issue where the updated Family Tree could cause wrong connections and overlapping which has now been fixed. 
  • [EA Forums] We fixed a crash that could occur when resuming the game after deleting the Capp Household in Ondarion. 
  • [EA Forums] Ondarion’s Verdemar lot is no longer reversed. 

Parenthood

  • Child and Teen Sims who grew up in the same Household but weren’t related could get the Super Sibling relationship, despite not being related and then could later romance each other. Because we didn’t want to prevent stories where children could have possibly been in the same Household at one point while not related and end up in a relationship, we decided to fix this by renaming the relationships to Childhood Besties and Childhood Frenemy.

StrangerVille

  • There should no longer be a Script Call Fail error when the Plant Containment Cell is on the lot and the player tries to place other objects.

CAS & Build Mode Tagging Updates

We had the opportunity to address a large swath of simpler tagging bugs, making CAS and Build Mode sorting more accurate overall. Here are related issues we fixed:

Base Game

  • All Makeup that was in the Everyday category has been added to both Hot and Cold Weather Outfit category as a sorting option.
  • We’ve sorted 43 existing items under the Kids’ Decorations category.
  • Various lights (that were previously considered wall lights) have been sorted into the Lighting > Outdoor Lights in Build Mode category.
  • “Cute Critter Basket” is now sorted under Objects by Function > Kids > Kids’ Decorations.
  • Updated the swatch color for (yfMakeupLipstick_EF28GlossyLips_RedRuby) to appear more accurate.
  • (yfBottom_SDX040CCHSkirtPleated) will no longer appear for masculine frame Sims.
  • The Pencil Holder object has been additionally sorted into the Clutter category in Build Mode.
  • The “Wicker-Work Diaper Storage” object is now sorted under Objects by Function > Kids > Kids’ Furniture.
  • The “Bow, Bow, Bow!” object is now sorted under Objects by Function > Activities and Skills > Life Event Activities.
  • The “Martian Soil” wall pattern is now categorized under the Misc category rather than the Paneling in Build Mode category.
  • The “Sweetpea” and “Firehouse Brick” wall patterns are now sorted into Masonry and Siding.
  • Sycee of the Prosperous Moon, Right Side Up Gnome, and Bob the Butler Fancy Sculpture have been removed from their previous category and are now sorted under Decorations > Sculptures.

Multipack

  • We updated a large amount of love seats and benches to properly be identified as “Benches” for lot requirements when placed.

Lovestruck

  • We’ve adjusted the Lovestruck Beard swatches to display in the correct order.
  • (ymBottom_EP16Jeans) will now appear as a Masculine Fashion Choice in CAS filters.

Life & Death

  • “Perilous Paneling” and “Patterned & Perilous Paneling” now sort into the Paneling category, and “Lunar Reverie” sorts into the Wallpaper category.

Enchanted by Nature

  • “Wild Uncanny Cane” plant is now sorted in both Roof Sculptures and Outdoor Plants.

Backyard

  • (yfTop_SP08TeeBoatNeck_GradientPink) no longer sorts as Yellow in CAS filters.

Moschino

  • The “Libearian” bookshelf and the “I’m So Shiny!” surface have been removed from the Sculptures category.

Holiday Celebration

  • The “Kinara” and “Menorah” light objects are now sorted under Lighting > Table Lamps.
  • “Holiday Snowman” and “Pre-strung Tree of Lights” are now sorting under Lighting > Outdoor Lights.

Kitchen Clutter

  • All clutter items from the Kitchen Clutter pack are now visible when sorting by the pack filter and looking under the Misc Decorations category in Build Mode’s room view.

The Forever Friends Event

  • (ymTop_EV0641TankTwistBack_SolidBlackCyan) will no longer appear for masculine frame Sims.

The Nature’s Calling Event

  • Cove Stone – Round, Cove Stone – Flat, and Cove Stone Cluster objects are now sorted in the Outdoor Plants > Rocks category in Build Mode.

<Modder changelog>

Fixed IssueChange Log
(ymBottom_EP16Jeans) will now appear as a Masculine Fashion Choice in CAS filters. (Lovestruck)Added filter tag to asset (ymBottom_EP16Jeans).
(yfTop_SP08TeeBoatNeck_GradientPink) no longer sorts as Yellow in CAS filters. (Backyard Stuff)Removed filter tag from asset (yfTop_SP08TeeBoatNeck_GradientPink).
Updated the swatch color for (yfMakeupLipstick_EF28GlossyLips_RedRuby) to appear more accurate.Updated swatch icon color for asset (yfMakeupLipstick_EF28GlossyLips_RedRuby).
All Makeup that was in the Everyday Category has been added to both Hot and Cold Weather Outfit Category as a sorting option. This will make it easier than ever to do your makeup for these categories (since the options were previously hidden in many cases).Added Hot and Cold Weather Tags to the base prototypes for all makeup assets. Removed Hot and Cold Weather Tags on a few specific assets that also did not have Everyday Category tags.
Animals can be assigned to an Animal Shed after moving the Household to a new lot. They no longer become stuck in Household or Sim Inventory. This is also fixed for saves where the animals were already stuck.Animals being unable to be assigned to the Animal Shed after moving was blocking another, older bug where Animals would become unresponsive after being assigned to the Animal Shed after moving. Since we fixed the first one, we also fixed this one alongside it.Created a boolean tuning field ‘allow_transfer_out_of_hh_inventory’ that, when enabled, will allow an object in the HH inventory that cannot be directly placed in-world (eg. livestock animals) to be properly slotted to an in-world object. Enabled this boolean in the tuning for the loot action that slots livestock animals to their sheds.Modified the function that removes the animal shed object to return early if the shed is currently in the HH inventory (so the animal shed will not get erroneously unregistered from the animal service when moving HH)
Animals in the Animal Shed, Chicken Coop, Mini Goats, and Sheep will no longer be multiplied. This was happening when these animals were placed into a Sim inventory, then back in the world, and after that the Sims moved their Household.Stopped tracking objects in the lost and found service if their location is currently in the Household Inventory (because they cannot be lost if they are in the HH inv).Properly set the livestock animals’ owner ID field in the python code after they are assigned to a shed (since livestock animals cannot be placed in-world they were bypassing the logic that normally sets that field, causing the Sim to not own them anymore after moving HH)
Sims will no longer consider playing Thumbs Up or the WooHoo Card Game while in the middle of writing a book on the computer.Adding tests to autonomousSimPicker_TriviaBox_ThumbsUp_PlayWith and autonomousSimPicker_TriviaBox_WooWho_PlayWith to ensure Sims who are writing on the computer are not considered
Flowers will now longer get stuck midair while crafting a Flower Arrangement.Set the Create Target Name of the arrangementTable_Passive Animation Element to be the in-progress craft arrangement. Also updated the VFX participant type in the outcome of the flowerArrangingTable_Arrange interaction to be CreatedObject instead of CraftingObject.
If a Child Sim autonomously uses the Space Ship Jungle Gym they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims or when it is a preferred interaction for Getaways, Clubs, or Small Businesses. Leaving the current lot also removes the cooldown.Adding a cooldown to autonomously running JungleGymBoat_Play and JungleGymRocketShip_Play
If a Sim autonomously uses the Yoga Mat they will receive a cooldown on wanting to do this autonomously again right away. This cooldown does not exist for High Maintenance Sims or Sims who Like Wellness. (Sims must be Level 2 to Autonomously use a Yogo mat – previously and still.) The cooldown is removed when leaving the lot, and when its the preferred interaction for Getaways, Clubs or Small Businesses.Adding a cooldown to autonomously running si_Yoga_Practice and Yoga_Routine
We’ve heard your feedback and wanted to address Sims using Computers and Phones too often. When considering how to fix this, we felt there were stories to tell around Sims who can be a little obsessed about Phones and Computers and also Sims who do NOT like them and never want to use them! Because of that, we’ve added a few new preferences to the Base Game. These Include: Likes Phones, Likes Computers, Dislikes Phones, and Dislikes Computers. As their names imply, these new Preferences are particularly important now when determining how your Sim will (or won’t) engage with Computers and Phones. If you don’t want your Sims to autonomously use these objects, please give them the “Dislikes Phones” or “Dislikes Computers” Preferences. If you want them to be obsessed… you know what to do. Please enjoy!Adding new Traits for phone and computer preferences. These are tested on the aptly named Phone and Computer super interactions.
In addition to the new Computer-related Preferences, if a Sim autonomously uses the Computer they will receive a cooldown on wanting to do this autonomously again for half of a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Geeks, Sims who Like Computers, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. Sims who Dislike Computers (a new Preference we added) will never use them autonomously anymore.Adding a cooldown to autonomously running autonomous-enabled Computer_Reacreation interactions, and the beloved Computer_TrollForum interaction
We’ve added a cooldown for Sims autonomously turning on the stereo to listen to music.Adding a cooldown to autonomously running Stereo_AutonomousPickChannel as well as adding dancing cooldowns.
If a Sim autonomously destroys a Doll House it will receive a cooldown on wanting to do this autonomously again for some time. We also made a change so that only Sims with certain Traits (Evil, Hates Children, Mean Hot-Headed) will ever autonomously decide to destroy a Doll House while Angry. Before this update, this autonomous behavior could occur for any Sim who was feeling Angry or Dazed.Adjusting tests and adding a cooldown to DollHouse_Smash
If a Sim autonomously does Cross-Stitch they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for Sims who Like Cross-Stitching or when it is a preferred interaction for a Club.Adding a cooldown to autonomously running crossStitch_StartCrafting_Autonomously and craftingResume_CrossStitch
If a Sim autonomously mixes a drink they will receive a cooldown on wanting to do this autonomously again for a Sim day for non-NPCs. Previously this would occur frequently for Sims who were Inspired, or Sims with the Bro or Foodie TraitAdding an autonomous cooldown to bar_StartCraftingAutonomously for Inspired/Foodie/Bro Sims.
If a Sim autonomously Swims they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for non-active Household Sims, on Pool Venues, during Pool Party or Birthday Party events, when Swimming is a preferred interaction for Getaways, Clubs, or Small Businesses, or if the Sim is a Mermaid or PlantSim.Adding a cooldown to the fun motive advertisement on pool-swim_Autonomous_Start
If a Sim autonomously plays the Violin they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Violins, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties.Adding a cooldown to autonomously running interactions under Violin_NonTieredMenu and Violin_TieredMenu
If a Sim autonomously plays the Guitar they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Guitars, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties.Adding a cooldown to autonomously running interactions under Guitar_NonTieredMenu and Guitar_TieredMenu
If a Sim autonomously plays Chess they will receive a cooldown on wanting to do this autonomously again for a Sim day. This is for non NPCs only, and not applicable during clubs or getaways revolving around chess.Adding an autonomous cooldown to Chess_PonderMoves, Chess_Social and Chess_Table_Social
We’ve added a cooldown for Sims dancing while on a lot that the Sim owns. Sims who Like Dancing, Dance Machine Trait Sims, and certain situations will not receive this cooldown. This cooldown is not for Non-Active Household Sims. This cooldown will disappear when Sims move lots in case they are going to a lot where they want to dance.Adding a cooldown to autonomously running interactions like DanceFloor_Dance, Stereo_Dance and many others
Though practically a staple of Sim culture (I’m being cheeky), we’ve added a cooldown for autonomous Push-Ups, Sit-Ups, and Stretches. Now, only Sims who are Energized at the Gym Venue or Sims with the Active trait will consider doing this autonomously.Adding a cooldown to autonomously considering sim_doPushUpsAutonomously, sim_doSitUpsAutonomously, Sim_doStretching, and Solo_WorkOut.
The “Troll teh Forums” Computer Interaction has been added to the same cooldown that is used for other Computer interactions. Sims will also now need Mischief Skill of 6 or higher to consider this action autonomously unless they have the following Sims Traits: Evil, Childish, Geek, Hot-Headed, Erratic, or Mean (who always have it available).Adding a cooldown to autonomously running autonomous-enabled Computer_Reacreation interactions, and the beloved Computer_TrollForum interaction. The Troll Forum interaction also received a test restructure for its availability.
A cooldown has been added to the Popcorn Popper so that after it has been used by a Sim that Sim will not want to immediately use it again for some time.Adding a cooldown to PopcornPopper_StartCooking_Autonomously
We’ve added a cooldown for Foodie Sims watching Culinary Training Videos on the television where they won’t do this autonomously for two days after doing it.Adding an autonomous cooldown on tv_WatchCooking_CulinaryTraining for Foodie Sims
Placing a painting on the wall and then returning it to the Sim’s inventory will no longer result in a Simulation error.Objects duplicated between world and inventory will be discarded from inventory on load
• We did extensive updates to ensure that Sims’ eye blinking will now show fully closed eyes for most interactions.• High-impact animations—such as blinking in CAS, sleep loops, kissing, and looking down at a phone—were given extra focus to ensure eyes fully close.• In some rare cases, some eye sets may experience slight over-blinking due to their shape—which was preferred to consistent under-blinking across most eye shapes.• We did a lot of work to provide the best visual experience for eyes closing with upper and lower eyelashes slotted for a Sim:• The most noticeable interactions for players received special attention to minimize any clashing between eyelashes.• High-impact animations—such as blinking in CAS, sleep loops, kissing, and looking down at a phone—were given extra focus to ensure eyelashes don’t clash.• Upper and lower eyelash clashes may still occur with certain eye shapes and less noticeable interactions. We did our best to minimize this issue.• Lower lashes now move along with the lower eyelid.Unusual brow movements during some sleep loops will be fixed. This was tied to certain mood animations partially being played while a Sim was sleeping.Please see forum post here for more information.
The Cantina High Top Tables object now has a price of $550 Simoleons, rather than $0.Updated price in tuning
Prom will once again appear on Calendars and Sims will be able to attend. This issue was occurring in old saves created prior to a previous Prom-related fix, but this fix will ensure it is working for both new and old saves.When scheduling prom, we were testing for any early graduate Sims, but the Tests would always fail on older saves. Moved those tests to when prom is run.
We fixed an issue where Prom goals weren’t able to be completed.Updated score multiplier test to return a default value instead of throwing an error when running on simless events.
We’ve implemented a notable change to how Sims determine who they speak with on a lot. With these changes, we hope to make Sims feel a bit smarter when it comes to socialization. Now, Sims will generally prefer speaking with familiar Sims they already have a good rapport with, and Sims are less likely to engage with strangers spontaneously. On top of this, they’ll also factor in distance before choosing a Sim to talk to. Our intention is that it’ll be less likely for stranger Sims to push into a conversation between friends but not outright remove Sims wanting to get to know one another. Likewise, we didn’t want Sims charging across the lot to start a conversation, and Sims should no longer be psychically targeting another Sim for socialization over great distances. Paired together, we feel this update makes Sim socialization feel less disruptive, more appropriate, and generally much more enjoyable.Adding a new aggregate interaction (aggregate_SocialObservation_Chat) to determine the proper Sim to run SocialPickerSI on.
We fixed an issue where Pet and Horse data was being lost in Premade Households. This will no longer occur in fresh saves. However, if this occurred in an old Save, it will still be occurring in that instance.Re-exported premade household info with pets in game.
“Perilous Paneling” and “Patterned and Perilous Paneling” now sort into the Paneling category, and “Lunar Reverie” sorts into the Wallpaper category.Removed WallPattern_Paint tag from assets (Panel02RR), (Panel01RR) and (Painted02MODERN_WSTR) wall patterns. Added WallPattern_Wallpaper tag to (Painted02MODERN_WSTR) wall pattern, and WallPattern_Paneling to (Panel02RR) and (Panel01RR).
All clutter items from the Kitchen Clutter pack are now visible when sorting by the pack filter and looking under the Misc Decorations category in Build Mod’s room view.Added BuyCatLD_MiscDecoration tag to (pedestal_SP67GENboxSmall), (pedestal_SP67GENboxTall), (pedestal_SP67GENchoppingBoard), (pedestal_SP67GENscale), (sculptTableMedium_SP67GENbake), (sculptTableMedium_SP67GENcerealBox), (sculptTableMedium_SP67GENcleaningCaddy), (sculptTableMedium_SP67GENdishrack), (sculptTableMedium_SP67GENfoodPrep), (sculptTableMedium_SP67GENknifeBlock), (sculptTableMedium_SP67GENlunchPrep), (sculptTableMedium_SP67GENsusan), (sculptTableMedium_SP67GENtabletStand), (sculptTableMedium_SP67GENteaTree), (sculptTableSmall_SP67GENclean), (sculptTableSmall_SP67GENcookieJar), (sculptTableSmall_SP67GENfoodJar), (sculptTableSmall_SP67GENglove), (sculptTableSmall_SP67GENjar), (sculptTableSmall_SP67GENplate), (sculptTableSmall_SP67GENspiceRack), (sculptTableSmall_SP67GENutensil).
“Wild Uncanny Cane” plant is now sorted in both Roof Sculptures and Outdoor Plants.Added Build_Shrub and Build_Shrub_Bush tags to (plantLot1x1_EP19GENsharpLeaf). Also added Build_Flower and Build_Flower_GroundCover tags to (plantLot1x1_EP19GENwisp).
“Cute Critter Basket” is now sorting under Objects by Function > Kids > Decorations.Added BuyCatLD_KidsDecoration tag to (sculptTableLarge_EF48GENanimalBasket) and (sculptTableLarge_EF48GENtoyBasket).
“Holiday Snowman” and “Pre-Strung Tree of Lights” are now sorting under Lighting > Outdoor Lighting.Added BuyCatLD_OutdoorLight tag to (lightOutdoorFloor_FP01GENdeadTreeHoliday) and (sculptFloor1x1_FP01GENholidaySnowman).
The “Libearian” bookshelf and the “I’m So Shiny!” surface have been removed from the Sculptures category.Removed BuyCatLD_Sculpture tag from (bookcaseSurface_SP15GENbooks) and (pedestal_SP15GEN).
The “Kinara” and “Menorah” light objects are now sorting under Lighting > Table Lamp.Removed BuyCatLD_MiscDecoration from (lightTableCandle_FP01GENkinara) and (lightTableCandle_FP01GENmenorah) and added BuyCatLD_TableLamp to both items.
Sims with the Unflirty trait will not longer get the ick when hugged. Just because you’re Unflirty, doesn’t mean you don’t enjoy the occasional hug.Removing Unflirty tested outcomes from Mixer_social_Hug_targeted_Friendly_MiddleScore
The “Do Inspection and Maintenance” interaction is now available on broken objects in a Tenant Household for Landlord Sims.Fixing a test on landlordTenant_DoInspectionMaintenance
The Cove Stone – Round, Cove Stone – Flat, and Cove Stone Cluster objects are now sorted in the Outdoor Plants > Rocks category in Build Mode.Removed BuyCatLD_MiscDecoration tag from (rockLot1x1_EF63EVRclustersRound), (rockLot1x1_EF63EVRclustersShort), and (rockLot1x1_EF63EVRclustersTall).
(yfBottom_SDX040CCHSkirtPleated) will no longer appear for masculine frame Sims.Marked RestrictCrossGender on (yfBottom_SDX040CCHSkirtPleated)
The Pencil Holder object has been additionally sorted into the Clutter Category in Build Mode. It was afterall the icon for the Clutter Category!Added BuyCatLD_Clutter tag to (sculptTableGENTeenPencilHolder).
Child and Teen Sims who grew up in the same Household but weren’t related could get the Super Sibling relationship, despite not being related and then could later romance each other. Because we didn’t want to prevent stories where children could have possibly been in the same Household at one point while not related and end up in a relationship, we decided to fix this by renaming the relationships to Childhood Besties and Childhood Frenemy.Renamed some relbits and supporting descriptions in Parenthood.
The “Wicker-Work Diaper Storage” object is now sorting under Objects by Function > Kids > Kids Furniture.Replaced BuyCatLD_MiscDecoration tag with BuyCatEE_KidFurniture tag on (sculptFloor_EF48GENdiaper).
The “Bow, Bow, Bow!” object is now sorting under Objects by Function > Activities & Skills > Life Events.Added BuyCatEE_LifeEventActivity tag to (sculptTableMedium_SDX002GENholidayBow).
The “Martian Soil” wall pattern is now categorized under the Misc category rather than the Paneling Build Mode Category.Deleted WallPattern_PanelingAdded WallPattern_Misc
Various lights (that were previously considered wall lights) have been sorted into the Lighting > Outdoor Lights Build Mode Category.Removed BuyCatLD_WallLight tag from (lightOutdoorWallSGHigh), (lightOutdoorWallSGLow), (lightOutdoorWallSGMed), (lightWall_EP02PUBLIC), (lightWall_EP05GEN), (lightWall_EP11GENiron), (lightWall_SP10GENarrow), (lightWall_SP10GENmetal), (lightWallGFVerticalBars), (lightWallQA_01), (lightWallQA_07), and (lightWallQA_10). Also added BuyCatLD_OutdoorLight tag to all these assets.
(ymTop_EV0641TankTwistBack_SolidBlackCyan) will no longer appear for masculine frame Sims.Removed GenderMale tag on (ymTop_EV0641TankTwistBack_SolidBlackCyan)
If a Sim autonomously plays with the Lump of Clay they will receive a cooldown on wanting to do this autonomously again for while. This cooldown does not occur for Creative Sims or Sims who Like Pottery.Adding a cooldown to ClayBlob_Mold
If a Sim autonomously plays with the Paper Airplane they will receive a cooldown on wanting to do this autonomously again for while. This cooldown does not occur for Sims who Like Papercrafting.Adding a cooldown to super_Papercraft_PaperAirplane_Self_Throw_AutonomousOnly, super_Papercraft_PaperAirplane_Self_ThrowAround, super_Papercraft_PaperAirplane_Throw and super_Papercraft_PaperAirplane_Throw_FromInventory
If a Sim autonomously plays with the Soccer Ball they will receive a cooldown on wanting to do this autonomously again for while. This cooldown does not occur for Sims who Like Fitness or non-Household Sims.Adding a cooldown to AutonomousObjectInInventory_SoccerBall and AutonomousObjectPicker_SoccerBall interactions
We’ve addressed the issue where Sims were excessively flirting with each other. This was occurring for players who did not own Adventure Awaits due to an issue with how a rule for Getaways was set up.Fixing a test on Socials_Romance_STC which governs autonomous tests for all romantic mixer socials
The (wall_V_Clapboard02SGBrick_NT_PeachWhiteBrick) and (wall_V_Clapboard02SGBrick_NT_BlueRedBrick) wall patterns are now sorting into Masonry and Siding.Added (WallPattern_Mansory) and (WallPattern_Sidding) to the tags
The Sycee of the Prosperous Moon, Right Side Up Gnome, and Bob the Butler Fancy Sculpture have been removed from their previous sorting category and are now sorted under Function > Decorations > Sculptures.Added: BuyCatLD_SculptureDeleted: BuyCatSS_MiscSurface
We updated a large amount of love seats and benches to properly be identified as “Benches” for lot requirements when placed.Added Venue_Object_Bench, BuyCatSS_OutdoorBench, BuyCatSS_OutdoorSeating, and BuyCat_Venue_Park tags and removed BuyCatSS_OutdoorChair and Venue_Object_Chair tags from various loveseats.
We’ve updated some of the swatches for the Ornate Mystery Run which had designs that could resemble some inappropriate symbology.Updated some swatch variant textures for (rug3x3_EP17GENskull).
There should no longer be a Script Call Fail error when the Plant Containment Cell is on the lot and the player tries to place other objects.Added state smallBusiness_OpenClose_close to object_RetailPedestal (the tuning file for the Plant Containment Cell)
We’ve sorted many existing items under the Kids Decoration category.Added BuyCatLD_KidDecoration tag to (clockWallKID_01), (decalWallBBYTree2x1x2_01), (decalWallKIDStencilBunny1x1x1_01), (decalWallKIDStencilBunny2x1x1_01), (decalWallKIDStencilClouds1x1x1_01), (decalWallKIDStencilClouds2x1x1_01), (decalWallKIDStencilDino1x1x1_01), (decalWallKIDStencilDino2x1x1_01), (lightCeilingGEN_03), (lightCeilingKID_01), (lightFloorKID_01), (lightTableBBYPanda_01), (lightTableKID_01), (lightTableKID_02), (lightTableKIDRobot_01), (lightTableMedium_EF48GENfox), (lightWall_EFGENmonster), (lightWallKID_01), (mirrorFloorKID_01), (mirrorWall2x1_EF28GENcloud), (paintWall1x1x1_SDX018GENItTakesTwo), (paintWallBBYDino1x1x1_01), (paintWallBBYElephant1x1x1_01), (paintWallBBYLadyBug1x1x1_01), (paintWallBBYRabbit1x1x1_01), (paintWallGENAnniversary1x1x1_01), (paintWallGENBookReadPoster1x1x1_01), (paintWallGENPosterDino1x1x1_01), (paintWallGenTeenIdol1x1x1_01), (paintWallGenTeenMagic1x1x1_01), (paintWallGenTeenRocker1x1x1_01), (paintWallGenTeenSoccer1x1x1_01), (paintWallKID1x1x1_01), (paintWallKID1x1x1_02), (paintWallKID2x1x1_01), (paintWallKIDGrowthChart1x1x2_01), (paintWallSC1x1x1_01), (rug_EF48GENinfantBlanket01), (rug3x2_EF48GENcute), (rugBBY Animals2x2_01), (rugBBY Animals2x2_02), (rugKID2x2_01), (rugKID3x2_01), (sculptFloor_EF48GENdiaper), (sculptFloor_EF48GENllama), (sculptTableMedium_EF03valentineBear), and (sculptTableMedium_EF22GENchild01).

Gameplay Improvements You’ll Actually Notice

One of the best parts about The Sims 4 Update March 17 2026 is how noticeable the changes are during normal gameplay.

Sims should now act more consistently when performing interactions, and certain frustrating glitches that could break immersion have been cleaned up. Whether you are managing a household, building relationships, or just letting your Sims live their lives, things should flow more naturally now.

This patch also continues EA’s effort to respond directly to community feedback, which is always a good sign for future updates.

A Step Toward a More Stable Sims Experience

While this update may not introduce new features or content, it plays an important role in keeping the game stable and enjoyable.

Fix-focused patches like this one help lay the groundwork for future updates, expansions, and even mod compatibility. And let’s be honest, a smoother game is something every Simmer can appreciate.

Final Thoughts

The The Sims 4 Update March 17 2026 might not be the most dramatic update, but it is definitely one worth installing right away. These behind-the-scenes improvements can make a huge difference in your everyday gameplay experience.

If you have been waiting for certain bugs to be fixed, now is a great time to jump back in and see how things feel. Stay tuned to SnootySims for more updates, and keep an eye out for future patches that continue to shape the game we all love.

Please let us know in the comments if you encounter any issues while playing! Also, kindly follow us on Patreon and our social media sites. We are on Google, Facebook, Twitter, YouTube, Instagram, TikTok, Pinterest, and Tumblr. Happy simming, Simmers!


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SNOOTYSIMS

Privacy Policy

SNOOTYSIMS

Privacy Policy

Effective Date: October 2, 2026
Last Updated: October 14, 2026

1. Introduction

This Privacy Policy explains how SnootySims (SnootySims.com, the “Site,” “we,” “us,” or “our”) collects, uses and discloses personal information when you visit the Site, create an account, subscribe to emails or contact us. It also explains your privacy choices.

2. Information We Collect

We collect information you provide through account features, subscriptions and support requests. This may include your email address, display name, profile photo, preferences and the contents of your messages. Please do not send information that is not needed for your request.

Our Site and service providers may automatically receive your IP address, browser and device information, operating system, referring page, access times, pages viewed, searches, link or ad interactions, and cookie or device identifiers. An IP address may be used to infer approximate location. Advertising partners may derive interests or audience segments from browsing activity.

3. Account Information

We use Clerk for account creation, email/password authentication, sessions, account recovery and security. Account data may include your email address, internal account ID, display name, profile photo, account settings, authentication and password-reset information. If you choose Google sign-in, we receive the information you authorize Google to share.

We use this information to provide account features, recover access, respond to support requests and prevent fraud or abuse. If you use My collection, we store the CC items you save and your 20 most recent distinct searches with your account. You can remove favorites and clear your search history in My collection. These lists are private and are not published to other users. You can contact us to request deletion of all associated records. Account registration does not automatically enroll you in marketing emails.

4. Newsletter and EmailOctopus

If you separately subscribe, we may send newsletters, new Sims content, site updates and occasional promotional emails. Subscription is optional and is not required to create an account. Essential account, security and service emails are separate from marketing.

We use EmailOctopus to manage newsletters, with Amazon SES for delivery through EmailOctopus Connect. Subscriber information may include your email address, optional name, consent and subscription status, signup source and time, confirmation records, unsubscribe status, delivery information and technical information needed to send emails.

Where campaign tracking is enabled with any required consent, EmailOctopus may record email opens through tracking pixels and link clicks to help measure campaign performance. See the EmailOctopus Privacy Policy.

You can unsubscribe using the link in any marketing email or by contacting snooty@snootysims.com. We may keep limited suppression records to avoid sending further marketing or accidentally resubscribing you. Unsubscribing does not stop essential, non-promotional account or service messages.

5. How We Use Information

We use information to operate SnootySims, provide and secure accounts, recover access, answer requests, send subscribed communications, improve content and performance, understand site use, prevent fraud, meet legal obligations, and deliver and measure advertising, including personalized advertising where applicable.

6. Cookies and Similar Technologies

We and our providers may use cookies, local storage, pixels and similar technologies for sessions, security, preferences, analytics, advertising and ad measurement. For example, browser storage remembers site preferences and guest usage limits.

You can manage cookies through your browser and use privacy controls available on the Site. Blocking storage may affect account features or preferences. Raptive advertising controls apply to Raptive ads; they do not necessarily control every other service on the Site.

7. Analytics and Google Services

The Site uses Google Tag Manager to load configured tags. Where Google Analytics is enabled, it may process device and browser information, page views, referrals, session activity, approximate location and cookies or similar identifiers to help us understand site use and improve content. Google also processes information when you choose Google sign-in. See the Google Privacy Policy.

8. Advertising and Raptive

Advertising.

CMI Marketing, Inc., d/b/a Raptive (“Raptive”) is a service provider of this Site for the purposes of placing advertising on the Site, and Raptive will collect and use certain data for advertising purposes. To learn more about Raptive’s data usage, click here: Raptive Advertising Privacy Statement

Raptive and its partners may use cookies, device identifiers, IP addresses, browser information, browsing and ad activity, approximate location and inferred interests for personalized ads, measurement, analytics and fraud prevention. These disclosures may qualify as a “sale,” “sharing,” or “targeted advertising” under state privacy laws, even without exchanging a customer database for money.

9. Advertising Privacy Choices

For US visitors, Raptive supplies a “Do Not Sell or Share My Personal Information” control through its ad code, ordinarily at the bottom of the homepage or the first ad-supported page you visit. Use that control to manage Raptive advertising choices. If it is unavailable, contact us. Opting out does not remove all ads; contextual or non-personalized ads may still appear.

Browser-based choices may need to be repeated on other browsers or devices or after clearing cookies.

10. How We Disclose Information

Information may be disclosed to hosting, infrastructure, authentication, email, analytics and security providers to operate the Site; to Raptive and advertising partners for the purposes described above; when required by law or necessary to protect rights and security; and to parties involved in a merger, acquisition, financing or sale of business assets, subject to applicable law. Providers may process information outside your state or country, including in the United States.

11. US State Privacy Rights

Depending on your state of residence and whether the applicable law applies to SnootySims, you may have rights to confirm processing, access, correct or delete information, obtain a portable copy, and opt out of sale, sharing, targeted advertising or certain profiling. Where applicable, you may limit certain sensitive-information uses and appeal a denied request. We will not unlawfully discriminate against you for exercising these rights.

12. California Privacy Notice

This section applies to the extent SnootySims is subject to the California Consumer Privacy Act, as amended.

  • Identifiers: email addresses, IP addresses, account IDs and cookie or device identifiers.
  • Account information: profile details, preferences and authentication information, as applicable.
  • Internet activity: pages viewed, searches, clicks and Site or advertising interactions.
  • Approximate location: location inferred from an IP address.
  • Inferences: advertising interests or audience segments derived by advertising partners.

Sources include you, your browser or device, authentication services and advertising partners. We use and disclose these categories for the purposes and to the recipients described above. Advertising identifiers, online activity, approximate location and inferences may be sold or shared in connection with Raptive advertising.

Eligible California residents may request to know or access information, correct or delete it, opt out of sale or sharing, and limit certain uses of sensitive personal information where applicable. The reference to sensitive information describes a potential legal right, not a claim that we collect every sensitive category. Account authentication information is used to provide and protect accounts.

13. Exercising Your Rights and Account Deletion

Email snooty@snootysims.com to make a privacy request, request account deletion or appeal a decision. We may ask for information reasonably needed to verify your identity or an authorized agent’s authority. We respond within applicable legal time limits. Deletion may be subject to security, legal or other permitted exceptions.

Other applicable laws may also give you access, correction, deletion, portability, objection, restriction and complaint rights. You may withdraw consent for consent-based processing without affecting earlier lawful processing.

14. Global Privacy Control

Raptive states that its advertising systems recognize Global Privacy Control (GPC) as an opt-out signal. Qualifying GPC signals are treated as opt-out requests where applicable law requires. These browser-based advertising choices do not delete your account or unsubscribe you from emails. GPC is different from the older “Do Not Track” signal; we do not promise a uniform response to that older signal.

15. Retention and Security

We keep information for as long as reasonably necessary for the purposes described here, including providing services, security, legal compliance, resolving disputes, fraud prevention and respecting unsubscribe requests. After an eligible deletion request, information may be deleted or de-identified, subject to applicable exceptions.

We use reasonable administrative, technical and organizational safeguards. No storage or transmission system is completely secure.

16. Children’s Privacy

SnootySims is a general-audience site and is not directed to children under 13. Children under 13 should not create accounts or subscribe to newsletters. We do not knowingly collect children’s personal information in circumstances prohibited by COPPA. Contact us if you believe a child has provided such information.

Where applicable, sale or sharing of personal information of users known to be under 16 requires the authorization specified by law, including parental authorization for children under 13.

17. Third-Party Websites and Services

Links to downloads, creator websites, social networks and advertisements take you to services with their own privacy policies. Embedded content may also send information to its provider when loaded or used. We do not control those providers’ privacy practices.

18. Changes to This Policy

We may update this policy as our services or practices change. We will change the Last Updated date and provide additional notice or request consent where required by law.

19. Contact Us

SnootySims
Website: SnootySims.com
Email: snooty@snootysims.com

20. Premium Subscriptions and Payments

Premium-specific information updated October 14, 2026.

The service operator is identified in our Premium terms. Contact snooty@snootysims.com with account or privacy questions.

Account information

We use Clerk for registration and sign-in. Your email address and account identifier associate the subscription and access permissions with your account. See the Clerk Privacy Policy.

Payment processing

Stripe processes Premium payments and subscription billing. We send your account email and a subscription reference to Stripe to link payment to the correct account and prefill checkout. Stripe and your selected payment provider receive billing details, payment information, transaction details and technical information needed to process payments, calculate applicable taxes, authenticate payments, prevent fraud and meet legal obligations. Full card details are entered in Stripe’s payment form and are not stored by SnootySims. See the Stripe Privacy Policy. If you choose PayPal or another wallet, that provider’s privacy policy also applies.

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We store customer and subscription identifiers, plan, payment and subscription status, billing-period information and account references to provide Premium access. We use support information to resolve access and billing issues and assist with cancellation or refunds. These uses support the requested subscription service, security and legal obligations. Records are kept as needed for these purposes and applicable recordkeeping requirements. Canceling renewal does not automatically delete your account or records we must retain.

Privacy requests

Email snooty@snootysims.com to request access, correction or deletion and exercise other applicable privacy rights. Requests about Stripe’s own processing can also be directed to Stripe using the contacts in its privacy policy.

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