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Sims 4 Update June 30 2026 Brings Exciting Bug Fixes, Smarter Phone Calls, and Huge Quality of Life Improvements

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Sims 4 Update June 30 2026 delivers smarter notifications, over 70 bug fixes, Mac improvements, and long-awaited community-requested changes.

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The Sims 4 Update June 30 2026 has officially arrived, and this patch is packed with the kind of improvements players have been asking for across the community. From fewer annoying phone calls and customizable festival notifications to more than 70 bug fixes, EA has clearly focused this update on making everyday gameplay smoother and less frustrating.

Better yet, this isn’t just another maintenance patch. Many of the fixes come directly from highly upvoted player reports on the EA Forums, while feedback from Reddit and Discord also helped shape several quality of life improvements. Whether you’re building, storytelling, playing with occults, or simply trying to enjoy Live Mode without constant interruptions, this update has something worth getting excited about.

The Sims 4 Update June 30 2026

Update 6/‌30/‌2026

PC: 1.125.59.1030 / Mac: 1.125.59.1230

Console: 2.35

Sul Sul! Ring ring! Pick up! =)))

It’s me, Callia, your favorite “phone lady” from the Main Menu! I just HAD to call and tell you all about the newest Quality of Life update! You reported them. Voted on them. Kept them at the top of the list. We hear ya! This update tackles 12 of some of the most upvoted reports on EA Forums. The team has also made moves to reduce save corruption for Mac users, along with more fixes for issues you’ve been reporting.

It’s some of the best news I’ve heard since my PHONE <3 started letting me know when I’m left on read. Not that you’d ever do that. Right?

I love it when calls get answered, like your calls for improving live-mode notifications! There’s been a new pass at Live Mode notifications to make everyday gameplay feel more intentional and less overwhelming.

You’re getting more control over festival and phone notifications, meaningful story context for calls, and … wait … fewer repetitive phone calls?

Why would anyone want fewer phone calls?!

Apparently, it’s to cut down on spam and keep immersion front and center. That, I get!

Anyways, keep reading to learn more, and don’t forget that I’m always here. Waiting. Just a phone call away =)

-Callia Maebey

A screenshot of Sim, Callia Maebey, looking very excited, holding a phone in her hand

What’s New?

Fewer Infinite Load Occurrences on Mac

As part of our continued investigation into Save Corruption and following our March 10 update, we moved Scratch files from Documents to AppData for PC players to prevent conflicts with cloud backup services. Since the rollout has completed, we have observed improvements in Infinite Load occurrences. For this June update, we’re making those same changes for Mac users.

Festival Notification Controls

We’ve added a Festival Notifications section to the Game Options menu that will allow players to determine which Festivals they receive notifications for on a pack by pack basis.

Sims 4 Game Options menu on Gameplay tab, showing Neighborhood Stories and festival notification toggles for multiple worlds.

Fixes & Improvements for Live Mode TNS Notifications & Phone Calls

More Control Over Notifications

  • We’ve updated the “Silence Phone” button to support newer content, which will provide more control over notifications. It should now properly prevent all phone calls. (Base Game)
A screenshot showing the Sims 4 Phone UI and the “Silence Phone” button

Notifications Make More Sense for Your Story

  • Gone are the days when Sims would call for dating advice when they barely knew you! Now, only Friends will do this. (Base Game)
    • Actually… Why not do this for all Neighborhood Stories?! All Neighborhood Stories phone calls will now require your Sims to be at least friends before they reach out. (Base Game)
  • [EA Forums] Sims in the Freelancer Career will no longer receive Gig calls and pop ups from careers they are not in. (Base Game)
  • Sims should now need to be Friendly before they call to invite your Sims to a Festival or Getaway, adding story context to these calls. (Multiple)
  • [EA Forums] Stay Over calls can now happen multiple times. They may occur any time after fourteen days have passed since the initial call. This fix is retroactive in old saves. (Growing Together)
  • Sims that are actively present on the lot will no longer call to ask about your adult Sim’s childhood for the Formative Moments feature. It was a little weird. How were they even doing that?! (Adventure Awaits)
  • Good Ol’ Grim is a little pickier on who he’ll try to recruit now. He’s the Grim Reaper after all – he has options! He’ll only call Sims to offer a job if they are Macabre. (Life & Death)

Less Spam

  • [EA Forums] Hey, we heard you just became friends with… JUST KIDDING. We’ve removed some repetitive phone calls in Live Mode based on feedback from Reddit, Discord, and the EA Forums. Players will no longer receive the following phone calls:
    • Hey, I heard you became friends with [SimName]! [He/She]’s pretty cool! (Get Together)
    • Hey, I heard you became enemies with [SimName]. That [guy/girl] is a jerk! (Get Together)
    • Hey, I heard you and [SimName] are good friends now. You’re getting more popular – clearly you’re a good person to know! (Get Famous)
  • Do you want Earbuds? Great! They are still available for purchase from the computer. We will, however, no longer be reminding you about them.
  • We’ve decreased how frequently players will get dancing and Bar Night invites from other Sims. (Get Together)
  • Bess Sterling will not call as quickly or as frequently anymore. However, once she does call – if you accept, you are still at her mercy. Good luck. (Eco Lifestyle)
  • We’ve decreased how frequently players will get Community Closeness Calls. (Eco Lifestyle)
  • We’ve removed the “Come check out ThrifTea!” TNS notification reminder. (High School Years)
  • We’ve decreased how frequently players will get romance-related phone calls. (Lovestruck)
  • The Discovery Quest for “Starting a Dynasty” should only occur once per save now. (Royalty & Legacy)
  • In general, we’ve decreased how frequently players will get invites from other Sims. (Multiple Packs)

More Flexibility on Marketplace (PC, Mac,  and Xbox)

We’re improving price transparency for Maker Packs and Kits in the Marketplace with a simplified purchase flow.

When you click the new “Buy” button in the Marketplace, the nearest amount of Moola will be automatically redeemed for the chosen Kit or Maker Pack. For example, now when you purchase a Maker Pack priced at 300 Moola, you’ll be able to spend “$2.99” (or MSRP) directly at check out.

To make this a better experience, “Buy” also provides 9 new Moola offers: 300, 400, 600, 700, 800, 900, 1100, 1200, and 1300.

This is only available for Simmers on PC and Xbox, PlayStation Simmers will get this option in a future update.

Bug Fixes

Fixes for Most Voted Issues:

  • [EA Forums] Windows and doors now display correctly and remain properly aligned with the walls across all graphics settings (Low, Medium, and High), without clipping or glitching into the walls. If occurring during Low Settings load, please follow the prompt and restart your game to see the update.
  • [EA Forums] We fixed an issue where partnered Sims could form an inappropriate relationship upon leaving Create a Sim. This fix isn’t retroactive in Saves where the relationship change already occurred, but it is retroactive in old saves where the relationship change hasn’t yet occurred. Note: There is still another case of this behavior we’re still investigating.
  • [EA Forums] We addressed an issue where the game could become stuck on the thumbnail UI when a user clicks on a gallery item after changing the filters when navigating with a controller.
  • [EA Forums] We fixed an issue where Simmers on Xbox and PlayStation consoles  would encounter a soft lock when trying to download tattoos from the Gallery.
  • [EA Forums] We fixed an instance of endless loading (save corruption) that could occur when trying to place certain lots from the Gallery. This was happening because these lots had an overuse of placement cheats that were corrupting the lots’ footprints. We adjusted how Navmeshes behave to account for these instances.
  • [EA Forums] A top community concern around “Sims performing Mean interactions” was investigated. We found while this was previously happening, these were old bugs that we’d previously addressed in past patches. When we investigated new reports and player saves we found this was being caused by the “Vicious Dynasty Ideal” from Royalty & Legacy and was by design. We wanted to address this feedback however, so Sims with the Vicious Dynasty Ideal will no longer autonomously run Mean interactions. They will still get Prestige Points when a player manually runs Mean socials.
  • [EA Forums] We fixed an issue where Child Sims could be automatically added to a Dynasty, and players would receive the “Joined Dynasty” notification on repeat when entering or leaving Create a Sim. (Royalty & Legacy)
  • [EA Forums] [EA Forums] Fixed an issue where Doctors couldn’t perform interactions with their Patients or use the “Deliver Food” interaction. (Get to Work)
  • [EA Forums] Fixed an issue that was preventing Sims from adopting Cats and Dogs. (Cats & Dogs)
  • [EA Forums] Fixed an issue that was preventing Sims from performing the “Feel the Love” interaction properly on a cat or small dog. (Cats & Dogs)
  • [EA Forums] Fixed an issue that prevented Sims from bathing small Dogs. (Cats & Dogs)
  • [EA Forums] Sims are once again able to complete the Hair and Makeup task on an Actor Career gig. (Get Famous)

Mac Update

Base Game

  • [EA Forums] We did some rendering backend synchronization on Mac, which has addressed some graphical flickering issues in game when players manually disabled SSAO in the SGR file.

Occult Fixes

We’ve addressed a handful of visual and crashing issues relating to occults with this patch.

Island Living

  • [EA Forums] We’ve fixed old saves where Merfolk tails had gone missing. To visually fix the issue on your end, the affected Sims must be taken into Create a Sim once to return the tail.

Enchanted by Nature

  • [EA Forums] Fairy Wings will remain visible after traveling to other lots. This is fixed retroactively.
  • [EA Forums] Fairies with altered skin tone will no longer cause the game to crash after the player swaps forms or appearance modifiers repeatedly.
  • Switching from Fairy form to normal form in Live Mode, while the forms are unlinked will no longer cause the normal Sim form to have the skin tone of the Fairy form. That’s a mouthful.

Werewolves

  • [EA Forums] We fixed some issues where User Created Werewolves from existing saves would not be able to apply Nose Swatch Colors in Create a Sim.
  • [EA Forums] Werewolf nose color options will no longer reset when a Teen Werewolf Sim goes to school, returns home, and then enters Create a Sim using a mirror.

Console Update

Base Game

  • [EA Forums] We fixed an issue where Create-a-Sim and Build Mode catalog could not be sorted by pack on PlayStation.
  • Simmers on Xbox will not be prompted to restart their game after purchasing Moola after downloading another pack.
  • Xbox players will be prompted to restart their game after downloading an Expansion Pack or Game Pack. This is required for the new content to be available in-game.

General Bug Fixes

In addition to our notification improvements, occult fixes, and scratch file work, we have continued to address highly voted community issues (and also some issues that were easier fixes).

Base Game

  • [EA Forums] Stacked items will no longer get stuck on the cursor when attempting to move to the Sim’s Inventory. This is fixed for: stacked items, photos, and paintings. If this is still observed in other cases, please report.
  • [EA Forums] We’ve also made improvements to various Base Layer assets. These updates include: split gender versions of the Turtleneck to improve texture quality around the neck, split gender versions of the underwear bra asset to improve texture quality, and tweaks to the yfAcc_BaseLayerBodySuit_CapPink, LongWine and TankWhite textures to remove a breast shadow for gender neutrality.
  • [EA Forums] Couple Sims will no longer only perform the “Kiss” interaction autonomously.
  • [EA Forums] We fixed an issue where the New Items icon would reappear in Build Mode on items that had already been seen.
  • [EA Forums] We fixed a situation where Household Sims could get incorrectly labeled as a “Neighbor” and weren’t able to use doors.
  • [EA Forums] Fixed a Simulation Error that resulted in Appliances and Sinks breaking repeatedly despite repair, travel, or time passing.
  • [EA Forums] The “Partner” relationship will no longer revert to a general Household member after re-entering Create a Sim.
  • [EA Forums] Fixed an error that would happen between 2 and 3 am at night and resulted in Sims becoming stuck and unable to be swapped between.
  • [EA Forums] We fixed an issue where all UI, Options, and interactions could become inaccessible after exiting Build Mode relating to work schedules. This is fixed in old saves.
  • [EA Forums] Sims will no longer obsessively view Frog or insect collections, including the Noble Frog.
  • We fixed an instance of Infinite Loading which could occur when loading Create a Sim via an unloaded Sim through the Simology Panel.
  • We fixed an Assert that was occurring related to stairs when an object was deleted using the Sledgehammer Tool after buying a Styled Room.
  • When a Sim travels to a Community Lot and enters Plan an Outfit in Create a Sim using a mirror, closing CAS will now correctly redirect the Sim back to the Community Lot, rather than their Home Lot.
  • We added a tiny idle that Active Sims will play once a day before they get their Energized buff. (It’s the Create a Sim Active Trait selection animation). This change isn’t a bug, but it’s cute and was easy to do.
 A screenshot showing a Sim do a little ‘get energized’ idle animation.

Multiple

  • [EA Forums] “There are Sims who can be Duplicated” has been fixed in a variety of ways. If this duplication already occurred this will not be fixed retroactively in those specific instances.
    • We fixed an issue where Rahul could become duplicated as the “Grocery Delivery” Sim. (Cottage Living)
    • The NPCs Raheel Kunal (Adventure Awaits) and Zhaleh Amani (Enchanted by Nature) can no longer be married, moved in, or proposed to. They are unique NPCs that fill a role and doing these things was resulting in duplicates of these Sims.
    • [EA Forums] Buddy Scoop will now follow his schedule (10 AM to 8 PM), and he will not reappear with different names in the Relationship panel. (Adventure Awaits)
    • Other reports in this thread were investigated and appear to have been addressed in past updates previously.
  • [EA Forums] We holistically fixed an issue where multiple objects could get stuck in a Sim’s inventory and couldn’t be placed back in the world with drag and drop functionality. This also caused a greyed out interaction on “Put in Inventory” on certain objects due to ownership issues – which has also been fixed.
  • [EA Forums] Fixed an issue where worlds could appear twice on the World selection screen.

Events

  • Fixed an issue where the game could get stuck when a Sim performs the “Fan Self” interaction with the “Fluttering Hand Fan.” (Lady Bridgerton’s Masquerade Ball Event)

City Living

  • [EA Forums] We fixed some visual ceiling issues observed for adjacent apartment ceilings upon using Cutaway/Walls Down view options.

Cats & Dogs

  • [EA Forums] Fixed an issue where pets could receive a Black Texture after spending a day at a Vet Clinic. Unfortunately, this fix is not retroactive in saves where it already occurred.

Seasons

  • [EA Forums] Wants and Fears relating to Father Winter will no longer show up if Wants and Fears are toggled off in the Options menu.

Growing Together

  • [EA Forums] Infants will now properly unlock the “First Visit to a Family Member’s Home” Milestone.
  • [EA Forums] Sleep will now reduce the duration of the “Mental Fog” buff (as well as all other dazed moodlets). The “Mental Fog” Buff description has also been updated to say, “[SimName] is starting to feel woozy from his/her/their mental load. Maybe [he/she/they] should get a good night’s sleep before things get worse.”

Horse Ranch

  • We fixed an animation issue with hands when the Mysterious Rancher Sim tried to close an umbrella during a thunderstorm.

For Rent

  • [EA Forums] Rent information is now properly displayed in the Bills & Utilities panel. 
  • We addressed some inaccuracies with Rent price showing up as 0 for “Current Billing Estimate” for Residential Rentals.
  • Fixed the Rent calculation to be correct and not decrease over time.
  • Objects in Multi-Unit Residential Rentals can now be interacted with properly and the game will not crash after switching a Household.

High School Years

  • Fixed an assert that could occur when clicking on a reaction emoji.

Royalty & Legacy

  • [EA Forums] We addressed a report that “Sims become muscular for no reason.” Sims with the “Doctrine of Vitality” are intended to gain muscle over time. We’ve updated the text to become clearer for this intended behavior.
  • [EA Forums] The Geek trait now only displays a single positive value when compared to the Scholarly Dynasty Ideal.
  • Adjusted the Ballroom dance animation where the Sims’ hands could clip when the partner switch section ended.

Outdoor Retreat

  • [EA Forums] We fixed a simulation error that would occur when using the “Put in Inventory” interaction on the Gordian Cot or Airkushn Single.

Tagging Fixes

Base Game

  • (pfHair_SDX033AfroPuffsOmbre) will now sort in the proper hair length category in Create a Sim.
  • (yfAcc_ManiNatural_SolidDirt) and (ymAcc_ManiNatural_SolidDirt) no longer appear duplicated in Create a Sim.

Cats & Dogs

  • Appliances from Cats and Dogs will now appear in both the Misc and Show All categories.

Seasons

  • [EA Forums] The Moarpillaz Love Seat is now sorting under Loveseats in Build Mode.

Eco Lifestyle

  • [EA Forums] (sitSofa3x1_EP09GENslats) will now be sorted into the Outdoor Furniture category in Build Mode.

Horse Ranch

  • [EA Forums] The (cmHair_EP14AfroTapered) and (cmHair_EP14CornrowsLong) hairs for children are now also available for Female Children with the Feminine Filter removed.
A screenshot showing the  (cmHair_EP14AfroTapered) and (cmHair_EP14CornrowsLong) hairs  on a female Child Sim.

Spa Day

  • [EA Forums] The “Relaxo Deluxe Chair by Happy Hands and Feet Co.,” “Relaxed Chair by Happy Hands and Feet Co.,” and “Relax-N-Go Chair by Happy Hands and Feet Co.” will now sort in the Misc Comfort category in Build Mode.

Werewolves

  • [EA Forums] (sitLoveseat2x1_GP12GENmoss) will now be sorted into the Misc Comfort and Outdoor Furniture categories in Build Mode.

Tea Time Solarium

  • (lightwall_SP77GEN) is now sorted properly only in the Lights category in Build Mode.
  • The Botanical Beacon light now sorts under Wall Lights only.

Notes for Modders

Patch NoteNote for Modders
We fixed an Assert that was occuring related to stairs when an object was deleted using a sledge hammer tool after buying a Styled Room.Fixed a stair/dropwall cleanup issue in Build/Buy where stair-owned dropwalls could fail to resolve their owner stair during delete overlay, causing an assert when deleting after placing styled rooms.
Appliances from Cats and Dogs will now appear in both the Misc and Show All categories.Added BuyCatPA_MiscAppliance tag to (chemistryLab_EP04GENmedicineStation), (chemistryLab_EP04GENmedicineStationUsed), (foodBowlPet_EP04GEN), (foodBowlPet_EP04GEN_02), (foodDispenserPet_EP04GEN), (stationPetSurgery_EP04GEN), (stationPetSurgery_EP04GENused), (tableExamPet_EP04GEN), (tableExamPet_EP04GEN_used), (touchscreenStanding_EP04GENvet), (PetFeeder_Generic), (PetFeeder_Square), (vendingMachine_EP04GENvetMedicine), and (vendingMachine_EP04GENvetMedicineUsed).
Stacked items will no longer get stuck on the cursor when attempting to move to the Sim’s Inventory. This is fixed for: stacked items, photos, and paintings. If this is still observed in other cases, please report.Added guards against None to live_drag_component when applying live drag actions to target object. guarded against a None previous inventory, previous inventory owner, live drag target component from previous inventory owner, and its actions to run on target property
(pfHair_SDX033AfroPuffsOmbre) will now sort in the proper hair length category in Create a Sim.Added HairLength_Medium tag to (pfHair_SDX033AfroPuffsOmbre).
Infants will now properly unlock the “First Visit to a Family Member’s House” Milestone.Added a new “Loot on Activate” tunable that fires loots after the role state they’re assigned is activated.
Fairy Wings will remain visible after traveling to other lots. This is fixed retroactively.Restore Sim fairy wings on zone restore SI state load step if Sim is in fairy form and if it has travelled or is marked to restore wings. to restore the wings, a generator element is scheduled in the timeline for all Sims that satisfy the above criteria. This generator will create the fairy wing proxy and will have the Sim carry it to show the wings.
(lightwall_SP77GEN) is now sorted properly only in the Lights category in Build Mode.Replaced BuyCatLD_WallSculpture tag with BuyCatLD_WallLight tag on (lightwall_SP77GEN).
(yfAcc_ManiNatural_SolidDirt) and (ymAcc_ManiNatural_SolidDirt) no longer appear duplicated in Create a Sim.Added RestrictCrossBodyFrameGender BitField to (yfAcc_ManiNatural) and to (ymAcc_ManiNatural) as well as missing Opposite Gender Parts.
(sitLoveseat2x1_GP12GENmoss) will now be sorted into the Misc Comfort, Outdoor Seating, and Outdoor Bench categories in Build Mode.Added BuyCatSS_MiscComfort, BuyCatSS_OutdoorSeating, and BuyCatSS_OutdoorBench tags to (sitLoveseat2x1_GP12GENmoss).
(sitSofa3x1_EP09GENslats) will now be sorted into the Outdoor Bench and Outdoor Seating categories in Build Mode.Added BuyCatSS_OutdoorBench and BuyCatSS_OutdoorSeating tags to (sitSofa3x1_EP09GENslats)
The Moarpillaz Love Seat is now sorting under Lovesteats in Build Mode.Replaced BuyCatSS_Sofa tag with BuyCatSS_LoveSeat tag on (sitLoveseat2x1_EP05PATIO), (sitLoveseat2x1_EP05PLUSH), and (sitLoveseatBay3x1_EP05PLUSH).
We fixed an issue where Rahul could become duplicated as the “Grocery Delivery” Sim. (Cottage Living)Rahul Chopra is a teen NPC, meaning he was getting automatically pulled into a school rabbit hole @ 8 am, causing a duplicate grocery deliverer to be created in his place. Enabled ‘Participating NPCs Should Ignore Work’ checkbox on situationJob_CottageWorld_NPC_GroceryDelivery, so this would not happen.
The NPCs Raheel Kunal (Adventure Awaits) and Zhaleh Amani (Enchanted by Nature) can no longer be married, moved in, or proposed to. They are unique NPCs that fill a role and doing these things was resulting in duplicates of these Sims.Set Raheel & Zhaleh’s traits to be immune to culling and unable to die. Denylisted their traits from a variety of travel / romace / propasal / move-in / marry interactions.
We fixed some issues where User Created Werewolves from existing saves would not be able to apply Nose Swatch Colors in Create a Sim.The nose color body part was missing in the outfits, causing the color selection to not show
Players will no longer receive calls that say: • Hey, I heard you became friends with {0.SimName}! {M0.He}{F0.She}’s pretty cool! (Get Together) • Hey, I heard you became enemies with {0.SimName}. That {M0.guy}{F0.girl} is a jerk! (Get Together) • Hey, I heard you and {0.SimName} are good friends now. You’re getting more popular – clearly you’re a good person to know! (Get Famous)The instances that called these phone calls are straight up gone.
Windows and doors now display correctly and remain properly aligned with the walls across all graphics settings (Low, Medium, and High), without clipping or glitching into the walls. If occurring during Low Settings load, please follow the prompt and restart your game to see the update.Set wall thickness on neighborhood lot back to 0, in low and low-medium graphics settings.
Sims in the Freelancer Career will no longer receive Gig calls and pop ups from careers they are not in.Fixed stale Acting audition drama nodes that could continue sending gig-style calls/popups or resolving audition outcomes after a Sim changed to another career. The node now validates the Sim still has the owning career before showing UI or completing the audition, and invalid stale nodes are cleaned up instead.
A top community concern around “Sims performing Mean interactions” was investigated. We found while this was previously happening, these were old bugs that we’d previously addressed in past patches. When we investigated new reports and player saves we found this was being caused by the “Vicious Dynasty Ideal” from Royalty & Legacy and was “As Designed.” We wanted to address this feedback however, so Sims with the Vicious Dynasty Ideal will no longer autonomously run Mean interactions. They will still get Prestige Points when a player manually runs Mean socials.Removing the “Encouraged by Dynasty” test set from autonomously running mean socials (Socials_Mean_STC)
Wants and Fears relating to Father Winter will no longer show up if Wants and Fears are toggled off in the Options menu.Fixed an issue where Wants & Fears could reappear after loading a save even when the feature was disabled in Game Options. Saved whim state is now discarded during load when Wants are turned off, and the tracker initializes from the correct global option state.
We fixed an animation issue with hands when the Mysterious Rancher Sim tried to close an umbrella during a thunderstorm.Fixed the incorrect hand slot assignment in a2o_umbrella_break, a2o_umbrella_break_seated.ma, c2o_umbrella_break.ma and c2o_umbrella_break_seated.ma.The left hand was slotted to umbrella, but re-assigned to Spine slot.
The “Relaxo Deluxe Chair by Happy Hands and Feet Co.,” “Happy Hands and Feet Chair,” and “Relax-N-Go Chair by Happy Hands and Feet Co.” will now sort in the Misc Comfort category in Build Mode.Added BuyCatSS_MiscComfort tag to (sitMassage_GP02GEN), (sitMassage_GP02GENluxury), and (sitMassage_GP02GENportable).
We’ve fixed old saves where Merfolk tails had gone missing. To visually fix the issue on your end, the affected Sims must be taken into Create a Sim once to return the tail.The tail body part was missing from outfits
Fixed a Simulation Error that resulted in Appliances and Sinks breaking repeatedly despite repair, travel, or time passing.Fixed an issue on the Sentiment system that would cause asserts from object edge cases. We were looping through active Sentiments, so we’d hit an assert if we removed any while doing that, and this would stop other gameplay flows, causing issues with appliances.
Adjusted the Ballroom dance animation where the Sims’ hands could clip when the partner switch section ended.Fixed the incorrect hand slot assignment
The Botanical Beacon light now sorts under Wall Lights only.Replaced BuyCatLD_WallSculpture tag with BuyCatLD_WallLight tag on (lightwall_SP77GEN)
We fixed an instance of endless loading (save corruption) that could occur when trying to place certain lots from the Gallery. This was happening because these lot had an overuse of placement cheats that were corrupting the lots’ footprints. We adjusted how Navmeshes behave to account for these instances.Some of footprints have very short edges in the user created gallery lot which would interrupt navmesh bulid. Remove those short edge footprints when building the navmesh.
We fixed a situation where Househould Sims could get incorrectly labeled as a “Neighbor” and weren’t able to use doors.Fixed an issue where household Sims could be assigned Community Closeness jobs incorrectly. This is a tuning change to prevent household Sims from being considered for Community Closeness jobs.
Rent information is now properly displayed in the Bill & Utilities panel.Fixed an issue where Residential Rental tenant households could fail to display Rent in the Bills Information panel. Rent and Property Tax are now tracked as dedicated persisted housing bill sources, so bill breakdowns and notifications can show the correct housing detail for tenant households.
Stay Over calls can now happen multiple time. They may occur any time after fourteen days have passed since the initial call. This fix is retroactive in old saves.Fixed an issue where the stayover cooldown timer would reset prematurely. Previously, when a Stayover occured, the cooldown timer would reset incorrectly every time a lot load/unload happened. Now, stayover cooldowns stay active properly and allow a second (or more) stayover to occur after the cooldown timer expires.
Objects in Multi-Unit Residential Rentals can now be interacted with properly and the game will not crash after switching a HH.Fixed an issue where objects in a tenant’s unit weren’t being set correctly when we set the object’s household owner. Added a check to ensure that objects in a tenant’s unit are set properly when we set the zone object’s household owner ID by adding a check to see if the plex_zone_id i

Final Thoughts

The Sims 4 Update June 30 2026 may not introduce a brand-new expansion, but it’s exactly the kind of update many Simmers have been hoping for. By cutting down notification spam, improving story consistency, fixing long-standing bugs, and making gameplay feel smoother across every platform, this patch puts player feedback front and center.

Stay tuned on SnootySims for the latest new gameplay mods and exciting Sims 4 updates. Be sure to follow us on on Patreon and all our social media channels, including Google, Facebook, Twitter, YouTube, Instagram, TikTok, Pinterest, and Tumblr. Happy simming, Simmers!


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2. Information We Collect

We collect information you provide through account features, subscriptions and support requests. This may include your email address, display name, profile photo, preferences and the contents of your messages. Please do not send information that is not needed for your request.

Our Site and service providers may automatically receive your IP address, browser and device information, operating system, referring page, access times, pages viewed, searches, link or ad interactions, and cookie or device identifiers. An IP address may be used to infer approximate location. Advertising partners may derive interests or audience segments from browsing activity.

3. Account Information

We use Clerk for account creation, email/password authentication, sessions, account recovery and security. Account data may include your email address, internal account ID, display name, profile photo, account settings, authentication and password-reset information. If you choose Google sign-in, we receive the information you authorize Google to share.

We use this information to provide account features, recover access, respond to support requests and prevent fraud or abuse. If you use My collection, we store the CC items you save and your 20 most recent distinct searches with your account. You can remove favorites and clear your search history in My collection. These lists are private and are not published to other users. You can contact us to request deletion of all associated records. Account registration does not automatically enroll you in marketing emails.

4. Newsletter and EmailOctopus

If you separately subscribe, we may send newsletters, new Sims content, site updates and occasional promotional emails. Subscription is optional and is not required to create an account. Essential account, security and service emails are separate from marketing.

We use EmailOctopus to manage newsletters, with Amazon SES for delivery through EmailOctopus Connect. Subscriber information may include your email address, optional name, consent and subscription status, signup source and time, confirmation records, unsubscribe status, delivery information and technical information needed to send emails.

Where campaign tracking is enabled with any required consent, EmailOctopus may record email opens through tracking pixels and link clicks to help measure campaign performance. See the EmailOctopus Privacy Policy.

You can unsubscribe using the link in any marketing email or by contacting snooty@snootysims.com. We may keep limited suppression records to avoid sending further marketing or accidentally resubscribing you. Unsubscribing does not stop essential, non-promotional account or service messages.

5. How We Use Information

We use information to operate SnootySims, provide and secure accounts, recover access, answer requests, send subscribed communications, improve content and performance, understand site use, prevent fraud, meet legal obligations, and deliver and measure advertising, including personalized advertising where applicable.

6. Cookies and Similar Technologies

We and our providers may use cookies, local storage, pixels and similar technologies for sessions, security, preferences, analytics, advertising and ad measurement. For example, browser storage remembers site preferences and guest usage limits.

You can manage cookies through your browser and use privacy controls available on the Site. Blocking storage may affect account features or preferences. Raptive advertising controls apply to Raptive ads; they do not necessarily control every other service on the Site.

7. Analytics and Google Services

The Site uses Google Tag Manager to load configured tags. Where Google Analytics is enabled, it may process device and browser information, page views, referrals, session activity, approximate location and cookies or similar identifiers to help us understand site use and improve content. Google also processes information when you choose Google sign-in. See the Google Privacy Policy.

8. Advertising and Raptive

Advertising.

CMI Marketing, Inc., d/b/a Raptive (“Raptive”) is a service provider of this Site for the purposes of placing advertising on the Site, and Raptive will collect and use certain data for advertising purposes. To learn more about Raptive’s data usage, click here: Raptive Advertising Privacy Statement

Raptive and its partners may use cookies, device identifiers, IP addresses, browser information, browsing and ad activity, approximate location and inferred interests for personalized ads, measurement, analytics and fraud prevention. These disclosures may qualify as a “sale,” “sharing,” or “targeted advertising” under state privacy laws, even without exchanging a customer database for money.

9. Advertising Privacy Choices

For US visitors, Raptive supplies a “Do Not Sell or Share My Personal Information” control through its ad code, ordinarily at the bottom of the homepage or the first ad-supported page you visit. Use that control to manage Raptive advertising choices. If it is unavailable, contact us. Opting out does not remove all ads; contextual or non-personalized ads may still appear.

Browser-based choices may need to be repeated on other browsers or devices or after clearing cookies.

10. How We Disclose Information

Information may be disclosed to hosting, infrastructure, authentication, email, analytics and security providers to operate the Site; to Raptive and advertising partners for the purposes described above; when required by law or necessary to protect rights and security; and to parties involved in a merger, acquisition, financing or sale of business assets, subject to applicable law. Providers may process information outside your state or country, including in the United States.

11. US State Privacy Rights

Depending on your state of residence and whether the applicable law applies to SnootySims, you may have rights to confirm processing, access, correct or delete information, obtain a portable copy, and opt out of sale, sharing, targeted advertising or certain profiling. Where applicable, you may limit certain sensitive-information uses and appeal a denied request. We will not unlawfully discriminate against you for exercising these rights.

12. California Privacy Notice

This section applies to the extent SnootySims is subject to the California Consumer Privacy Act, as amended.

  • Identifiers: email addresses, IP addresses, account IDs and cookie or device identifiers.
  • Account information: profile details, preferences and authentication information, as applicable.
  • Internet activity: pages viewed, searches, clicks and Site or advertising interactions.
  • Approximate location: location inferred from an IP address.
  • Inferences: advertising interests or audience segments derived by advertising partners.

Sources include you, your browser or device, authentication services and advertising partners. We use and disclose these categories for the purposes and to the recipients described above. Advertising identifiers, online activity, approximate location and inferences may be sold or shared in connection with Raptive advertising.

Eligible California residents may request to know or access information, correct or delete it, opt out of sale or sharing, and limit certain uses of sensitive personal information where applicable. The reference to sensitive information describes a potential legal right, not a claim that we collect every sensitive category. Account authentication information is used to provide and protect accounts.

13. Exercising Your Rights and Account Deletion

Email snooty@snootysims.com to make a privacy request, request account deletion or appeal a decision. We may ask for information reasonably needed to verify your identity or an authorized agent’s authority. We respond within applicable legal time limits. Deletion may be subject to security, legal or other permitted exceptions.

Other applicable laws may also give you access, correction, deletion, portability, objection, restriction and complaint rights. You may withdraw consent for consent-based processing without affecting earlier lawful processing.

14. Global Privacy Control

Raptive states that its advertising systems recognize Global Privacy Control (GPC) as an opt-out signal. Qualifying GPC signals are treated as opt-out requests where applicable law requires. These browser-based advertising choices do not delete your account or unsubscribe you from emails. GPC is different from the older “Do Not Track” signal; we do not promise a uniform response to that older signal.

15. Retention and Security

We keep information for as long as reasonably necessary for the purposes described here, including providing services, security, legal compliance, resolving disputes, fraud prevention and respecting unsubscribe requests. After an eligible deletion request, information may be deleted or de-identified, subject to applicable exceptions.

We use reasonable administrative, technical and organizational safeguards. No storage or transmission system is completely secure.

16. Children’s Privacy

SnootySims is a general-audience site and is not directed to children under 13. Children under 13 should not create accounts or subscribe to newsletters. We do not knowingly collect children’s personal information in circumstances prohibited by COPPA. Contact us if you believe a child has provided such information.

Where applicable, sale or sharing of personal information of users known to be under 16 requires the authorization specified by law, including parental authorization for children under 13.

17. Third-Party Websites and Services

Links to downloads, creator websites, social networks and advertisements take you to services with their own privacy policies. Embedded content may also send information to its provider when loaded or used. We do not control those providers’ privacy practices.

18. Changes to This Policy

We may update this policy as our services or practices change. We will change the Last Updated date and provide additional notice or request consent where required by law.

19. Contact Us

SnootySims
Website: SnootySims.com
Email: snooty@snootysims.com

20. Premium Subscriptions and Payments

Premium-specific information updated October 14, 2026.

The service operator is identified in our Premium terms. Contact snooty@snootysims.com with account or privacy questions.

Account information

We use Clerk for registration and sign-in. Your email address and account identifier associate the subscription and access permissions with your account. See the Clerk Privacy Policy.

Payment processing

Stripe processes Premium payments and subscription billing. We send your account email and a subscription reference to Stripe to link payment to the correct account and prefill checkout. Stripe and your selected payment provider receive billing details, payment information, transaction details and technical information needed to process payments, calculate applicable taxes, authenticate payments, prevent fraud and meet legal obligations. Full card details are entered in Stripe’s payment form and are not stored by SnootySims. See the Stripe Privacy Policy. If you choose PayPal or another wallet, that provider’s privacy policy also applies.

Subscription access and support

We store customer and subscription identifiers, plan, payment and subscription status, billing-period information and account references to provide Premium access. We use support information to resolve access and billing issues and assist with cancellation or refunds. These uses support the requested subscription service, security and legal obligations. Records are kept as needed for these purposes and applicable recordkeeping requirements. Canceling renewal does not automatically delete your account or records we must retain.

Privacy requests

Email snooty@snootysims.com to request access, correction or deletion and exercise other applicable privacy rights. Requests about Stripe’s own processing can also be directed to Stripe using the contacts in its privacy policy.

Product & pricing · Premium terms · Refunds & cancellation

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