SnootySims
❤️ My finds · 0
Follow along

Sims 4 Laundry List May 5 2026 Brings Massive Fixes, Infant Improvements, and New CAS Features

Photo of author
Author: Keith
No Comments

Sims 4 Laundry List May 5 2026 reveals 150+ fixes, better infants, autonomy tweaks, and new CAS layers arriving in the May 12 update.

SnootySims Laundry List May 5 2026

350 CC Items! Time to celebrate! 🎉

Before we begin: Thank you! We’re celebrating 3 years and 350+ CC items. As a gift, supporters can get all our free CC at once here: ALL IN ONE DOWNLOAD

The Sims 4 Laundry List May 5 2026 is here, and it is packed with some of the most exciting quality of life updates we have seen in a while. If you have been hoping for smoother gameplay, smarter Sims, and meaningful fixes, this one is definitely worth your attention.

EA has confirmed that over 150 fixes and improvements are arriving in the May 12 base game update. And honestly, a lot of them are things the community has been asking for across forums, Discord, and Reddit for a long time.

What’s Included in the Sims 4 Laundry List May 05 2026?

Sul Sul, Simmers!

Over the years, The Sims 4 has grown with an incredible range of content and experiences – from new ways to create and customize, to deeper life stages and gameplay systems. Over the next few months, our focus is on making that content even better by delivering improvements to the gameplay that matters most to Simmers.

As part of that effort, today’s Laundry List details just some of the 150+ fixes and new features coming in our Base Game update on May 12, including improvements for some of your highest requested asks! This means new optimizations for Infants, Toddlers, Sleep, and general Sim autonomy, plus fixes for top voted community issues.  These areas of improvement have been directly informed by top EA Forums issues, with additional feedback collected from Discord and Reddit. 

We’re also increasing the frequency of automatically generated backup saves, adding a new Infant Playmat,  bringing a new layering feature in Create A Sim, and continuing to expand on the technical info we provide to Modders and CCers to support their work; look out for a lot more details in the Patch Notes on May 12!  

If you’re hungry for even more, we’ll be hosting a special Dev Q&A in our Sims Discord on May 5 at  2 pm PT and a Twitch Livestream on May 6 at 10 am PT, where we’ll be showcasing these updates in the game and answering questions live.

The fun doesn’t stop there… In the months ahead, we’ll continue shipping more fixes, delivering new free content, and rolling out collaborations and partnerships we can’t wait to share with you!

Ensuring you have a positive Sims experience is critical to us. If you’re experiencing crashes or other game-stopping issues, please read our post here, and thank you for your feedback as we continue to invest and improve The Sims 4.

Dag Dag, 

The Sims Team

Fixes for Most Voted Issues:

  • “Black Photos”: Implemented 6 fixes addressing different causes of texture loss, along with additional QV testing on paintings and photos to catch previously unreported cases.
    • At the time of writing, all known “black photo” bugs have been resolved. We’ll continue to monitor and address any new reports.
  • [EA Forums] Sims will no longer keep putting down Infants before picking them back up. 
  • [EA Forums] Sims will no longer receive the “Secret Witness” Sentiment when a married or engaged Sim is witnessed WooHooing with their partner by another Sim.
  • [EA Forums] “Can’t place item”:  Fixed in both new and old saves. 
  • [EA Forums]  Sims could get stuck with Scandal; this is now fixed for new cases, and existing affected saves will have the lingering VFX cleared.

New! Base Layer Feature

We’re adding a new category to Create a Sim called Base Layers, which will let Simmers express themselves by broadening their fashion choices, providing covered options, and improving gender expression with the layerable binder. There will be 8 Base Layer options for Adults, 4 Base Layer options for Children, and 2 Base Layer options for Toddlers, all in a variety of colors! 

With 380+ new Base Layer variants (including all swatches) that can be layered, this gives players exponential new outfit combinations using any Top or Full Body CAS assets!

1 2

Infant and Toddler Improvements and Fixes

This update represents a significant investment into improving Infants and Toddlers, based on top EA Forums issues and additional feedback from Discord and Reddit. After extensive playtesting, we’re excited to share them with you!

New Infant Playmat: Sims prefer placing infants on playmats instead of the floor, making care feel more natural that all players can now enjoy

2 1

New toggle in the Options Menu to “Disable Caregiver Autonomy for Infants.” When enabled, all care is manual, though Sims will still socialize and you can use “Check Infant.” Neglect can lead to social services intervention.

3 2

  • New Infant thought bubble for loud noises: Infants now react to loud noises with a buff and thought bubble, plus a one-time tutorial explaining why they wake, helping players address the cause instead of repeated pickups.
  • Additional hovertip improvements, such as “Prefers Bottle Feeding” interactions to clarify that choosing a preference restricts autonomous feeding to that method only and Stand Up Milestone, where Infants needed specific nearby objects to pull themselves up [EA Forums]. 
  • Infant tuning based on player feedback, such as;
    • Sims will now clean up diapers left on the floor after changing an Infant or Newborn, as long as a trash can is nearby. (Base Game)
    • Changing an Infant’s diaper at the Changing Table takes about a third less time than it used to. (Base Game)
    • The Infant Hunger Need will now decrease slightly more slowly. We received light feedback on this and we’re hoping this slight tweak will prove the right balance for player realism and fun. (Basegame)
    • Feeding an Infant will now take about fifteen minutes (Sim Time), which is half the time it previously took. (Base Game)
    • Infant care interactions (Give Bottle, Change Diaper, etc.) should now appear on the first Pie Menu when an Infant’s Needs are low for your ease of access.
    • Infant Milestones tied to Tummy Time now unlock twice as fast, addressing feedback that progression felt too slow – especially on shorter lifespans. With reasonable attention, most Milestones can now be achieved by around day 3. (Growing Together)
  • 25+ bug fixes for top voted Infant and Toddler issues, including:
    • [EA Forums][EA Forums] [EA Forums] Frequent Infant pickups and put downs, caregiver conflicts, and Sims freezing during care were major frustrations. This update includes multiple interconnected fixes to address these issues, all available in the Base Game.
    • [EA Forums] Infant and Toddler Needs will no longer decrease when the Active Sim (and the player) is on another lot, away from them. We hope that this change will make caregiving for Infants and Toddlers more enjoyable. (Basegame)
    • [EA Forums] Toddler Sims will no longer be hungry but would remain idle, despite having food. (Basegame)
    • We received feedback that “reading to Toddlers” wasn’t working well, and we’ve addressed a few bugs related to this;
      • [EA Forums] Toddlers are now able to successfully run the “Ask to Read Book” interaction on a teen or older Sim.
      • The “Be Read to By” interaction on Toddler Books should now function when selected by an Infant. 
      • We fixed a code exception that could cause Sims to reset when an Adult Sim would click on a book and choose to “Read to Children.” (Basegame)
    • [EA Forums] Infants Milestones are no longer disappearing or being reset when that Infant’s Household is visited while playing another Household. This is fixed in old saves as well as new ones. (Growing Together)
    • [EA Forums] Infants are now able to act on their unlocked Milestone developmental progress when they are not at their Residential lot. This fix is retroactive in old saves where the bug had previously been occurring. (Growing Together)

Base Game: Autonomy & Sleeping Fixes

We didn’t stop with the Infants and Toddlers! Improving overall autonomy is a key player concern. Sims now dance far less (about once per day) and also no longer drink water autonomously, making behavior more predictable and less disruptive. Plus, additional bug fixes!

  • [EA Forums] We fixed an issue that was causing NPCs to enter a house to drink water. Unfortunately, this fix was unable to be retroactive for saves in which this gameplay was already occurring.
  • [EA Forums] Fixed an issue where Children could be taken away despite not being neglected. New checks ensure a Child must be actively failing (F) before this occurs. The fix is retroactive, but previously removed Children cannot be restored.
  • [EA Forums] Sims with the Jealous trait will no longer get upset when their partner interacts with their own children Sims. 

Sleeping autonomy has been improved following community feedback, addressing a mix of bugs and quality of life issues to make sleep behavior more reliable.

Base Game

  • [EA Forums] Sims woken by a nearby TV or radio will now turn the device off and return to sleep. This keeps the intended wakeup behavior while making the cause clearer and reducing repeated interruptions.
4 2

  • [EA Forums] We’ve added a hovertip to the Nap interaction to clarify that this interaction is meant to be shorter with a boost to Energy (rather than an interaction that fills the Need fully). Sims should not stay in the nap interaction until their Energy is full, but we wanted to help clarify this expected behavior. 
  • [EA Forums] Fixed an issue where exhausted Sims could get into bed but still collapse from fatigue. Sims who fall asleep in bed will now remain there instead of getting up and passing out.
  • [EA Forums] There were callouts in the sleeping EA Forums thread where Sims weren’t sharing a bed with another Sim. We believe our other fixes have addressed this issue, though as a note, Sims will only sleep in the same bed when their relationship is high enough.

Lovestruck

  • [EA Forums][EA Forums] There was an issue where Sims in a romantic relationship were getting out of bed when told to sleep simultaneously. We added an interaction called “Sleep and Cuddle” which will now allow this gameplay to function properly.
  • [EA Forums] Canceling Cuddle on a sleeping Sim will no longer wake both Sims or interrupt their sleep. If the interaction is canceled after one Sim has joined another already in bed, both will remain in bed. Canceling Cuddle before either Sim is in bed will still result in both Sims getting up, as intended. 

Royalty & Legacy Fixes

Among other fixes, Royalty and Legacy is getting a polishing pass too! Alongside the two top Community Reported Issues addressed in the list above you can also expect fixes for issues relating to the “Poor Leadership” sentiment being added to the Dynasty Head, Offspring of pre-made Dynasties not being added to a Dynasty, and pre-patch babies being born as a secret. We also made various updates to the Grand Ball event not functioning properly. You can expect to read more about these and other fixes on May 12th in the full list of Patch Notes.

  • [EA Forums] Sims will now arrive wearing the selected dress code to a Grand Ball event (in line with the functionality for Funerals). As a note: any remaining oddities are due to tagging and would need reported and fixed individually. We did a pass and felt that outfits looked good with all packs, while selecting more common combinations.
  • [EA Forums] The Mask option is no longer disabled after entering Create a Sim to change the Host’s outfit for a Grand Ball event.
  • We fixed the mask icon in the UI for hosting a Grand Ball event.

Base Game: General Fixes

Alongside major improvements to Infants, autonomy, and sleep, this update will address a wide range of highly voted community issues across the Base Game and packs. Key fixes include resolving inventory bugs with photos, improving Family Tree accuracy, progress against preventing incorrect relationship changes in Create A Sim, and reverting the default Gallery sorting back to “Newest”. 

Across packs and systems, we’ve fixed gameplay blockers, UI issues, and inconsistencies. Highlights include Gallery improvements like fewer upload timeouts and better sorting, fixes for disappearing animals and aging bugs, and improved event, trait, and interaction behavior. We’ve also made broad tagging, sorting, and visual updates in Create a Sim and Build Mode to improve organization and consistency.

The patch notes on May 12th will list these out individually, plus we’ll update the individual EA Forum threads too!

Updates on Top Community Issues

While shipping fixes for top issues, we also continue to investigate other top community reported issues:

  • [EA Forums] We’re testing a future fix for Windows and Doors glitching into walls with certain Graphics Settings. 
  • We’re actively investigating a few challenging, (likely) performance-related issues that are highly voted within the community;
  • We’re continuing to investigate and ship fixes to reduce save file corruption. Following our March 10 update, Scratch files were moved from Documents to AppData for PC players to prevent conflicts with cloud backup services. Since rollout, we’ve seen improvements and are working to bring similar changes to Mac.
    • Some save corruption issues, such as failed lot placement, infinite loading, or white screens, may be linked to heavy use of placement cheats or very large saves exceeding system memory. We believe we’ve identified a fix for at least one case and are exploring solutions for others. 
    • In the meantime, Memory Boost can help in certain situations, and we’re working on clearer ways to surface what’s happening and how players can respond.
  • [EA Forums] We continue to investigate the cause of “partnered Sims forming an unintended family relationship upon entering CAS” issue.  If testing goes well, a fix should be included in a future update.  
  • [EA Forums] Began investigating Autonomous Insulting/Mean Interactions happening in player games after Patch 1.108.349. In recent player submitted saves,  this behavior looks to be As Designed,  caused by the Vicious Dynasty Ideal, but we’ll continue to investigate.

More Fixes and Content Are Still Coming

While this update is already huge, EA made it clear that more is on the way. The team is still investigating issues like performance lag, time freezing bugs, and save file corruption.

They are also continuing to improve modding support and technical transparency for creators, which is great news for the CC community.

If you want a closer look, there was also a developer Q and A and livestream showcasing these changes, with full patch notes dropping on May 12.

Final Thoughts

The Sims 4 Laundry List May 5 2026 feels like a strong step in the right direction. It is focused, community driven, and actually targets the kind of issues players deal with every day.

From better infants to smarter autonomy and long overdue bug fixes, the May 12 update is shaping up to be one of the most meaningful base game improvements in a while.

Stay tuned on SnootySims for the latest new gameplay mods and exciting Sims 4 updates. Be sure to follow us on on Patreon and all our social media channels, including Google, Facebook, Twitter, YouTube, Instagram, TikTok, Pinterest, and Tumblr. Happy simming, Simmers!


Follow SnootySims on Social Media:

Join us on our journey to discover the latest and finest Sims 4 custom content, as well as stay updated on news and rumors surrounding the highly anticipated Sims 5! 🌟

Our Latest Custom Content @ Patreon


Latest CC Finds @ SnootySims


SNOOTYSIMS

Privacy Policy

SNOOTYSIMS

Privacy Policy

Effective Date: October 2, 2026
Last Updated: October 2, 2026

1. Introduction

This Privacy Policy explains how SnootySims (SnootySims.com, the “Site,” “we,” “us,” or “our”) collects, uses and discloses personal information when you visit the Site, create an account, subscribe to emails or contact us. It also explains your privacy choices.

2. Information We Collect

We collect information you provide through account features, subscriptions and support requests. This may include your email address, display name, profile photo, preferences and the contents of your messages. Please do not send information that is not needed for your request.

Our Site and service providers may automatically receive your IP address, browser and device information, operating system, referring page, access times, pages viewed, searches, link or ad interactions, and cookie or device identifiers. An IP address may be used to infer approximate location. Advertising partners may derive interests or audience segments from browsing activity.

3. Account Information

We use Clerk for account creation, email/password authentication, sessions, account recovery and security. Account data may include your email address, internal account ID, display name, profile photo, account settings, authentication and password-reset information. If you choose Google sign-in, we receive the information you authorize Google to share.

We use this information to provide account features, recover access, respond to support requests and prevent fraud or abuse. If you use My collection, we store the CC items you save and your 20 most recent distinct searches with your account. You can remove favorites and clear your search history in My collection. These lists are private and are not published to other users. You can contact us to request deletion of all associated records. Account registration does not automatically enroll you in marketing emails.

4. Newsletter and EmailOctopus

If you separately subscribe, we may send newsletters, new Sims content, site updates and occasional promotional emails. Subscription is optional and is not required to create an account. Essential account, security and service emails are separate from marketing.

We use EmailOctopus to manage newsletters, with Amazon SES for delivery through EmailOctopus Connect. Subscriber information may include your email address, optional name, consent and subscription status, signup source and time, confirmation records, unsubscribe status, delivery information and technical information needed to send emails.

Where campaign tracking is enabled with any required consent, EmailOctopus may record email opens through tracking pixels and link clicks to help measure campaign performance. See the EmailOctopus Privacy Policy.

You can unsubscribe using the link in any marketing email or by contacting snooty@snootysims.com. We may keep limited suppression records to avoid sending further marketing or accidentally resubscribing you. Unsubscribing does not stop essential, non-promotional account or service messages.

5. How We Use Information

We use information to operate SnootySims, provide and secure accounts, recover access, answer requests, send subscribed communications, improve content and performance, understand site use, prevent fraud, meet legal obligations, and deliver and measure advertising, including personalized advertising where applicable.

6. Cookies and Similar Technologies

We and our providers may use cookies, local storage, pixels and similar technologies for sessions, security, preferences, analytics, advertising and ad measurement. For example, browser storage remembers site preferences and guest usage limits.

You can manage cookies through your browser and use privacy controls available on the Site. Blocking storage may affect account features or preferences. Raptive advertising controls apply to Raptive ads; they do not necessarily control every other service on the Site.

7. Analytics and Google Services

The Site uses Google Tag Manager to load configured tags. Where Google Analytics is enabled, it may process device and browser information, page views, referrals, session activity, approximate location and cookies or similar identifiers to help us understand site use and improve content. Google also processes information when you choose Google sign-in. See the Google Privacy Policy.

8. Advertising and Raptive

Advertising.

CMI Marketing, Inc., d/b/a Raptive (“Raptive”) is a service provider of this Site for the purposes of placing advertising on the Site, and Raptive will collect and use certain data for advertising purposes. To learn more about Raptive’s data usage, click here: Raptive Advertising Privacy Statement

Raptive and its partners may use cookies, device identifiers, IP addresses, browser information, browsing and ad activity, approximate location and inferred interests for personalized ads, measurement, analytics and fraud prevention. These disclosures may qualify as a “sale,” “sharing,” or “targeted advertising” under state privacy laws, even without exchanging a customer database for money.

9. Advertising Privacy Choices

For US visitors, Raptive supplies a “Do Not Sell or Share My Personal Information” control through its ad code, ordinarily at the bottom of the homepage or the first ad-supported page you visit. Use that control to manage Raptive advertising choices. If it is unavailable, contact us. Opting out does not remove all ads; contextual or non-personalized ads may still appear.

Browser-based choices may need to be repeated on other browsers or devices or after clearing cookies.

10. How We Disclose Information

Information may be disclosed to hosting, infrastructure, authentication, email, analytics and security providers to operate the Site; to Raptive and advertising partners for the purposes described above; when required by law or necessary to protect rights and security; and to parties involved in a merger, acquisition, financing or sale of business assets, subject to applicable law. Providers may process information outside your state or country, including in the United States.

11. US State Privacy Rights

Depending on your state of residence and whether the applicable law applies to SnootySims, you may have rights to confirm processing, access, correct or delete information, obtain a portable copy, and opt out of sale, sharing, targeted advertising or certain profiling. Where applicable, you may limit certain sensitive-information uses and appeal a denied request. We will not unlawfully discriminate against you for exercising these rights.

12. California Privacy Notice

This section applies to the extent SnootySims is subject to the California Consumer Privacy Act, as amended.

  • Identifiers: email addresses, IP addresses, account IDs and cookie or device identifiers.
  • Account information: profile details, preferences and authentication information, as applicable.
  • Internet activity: pages viewed, searches, clicks and Site or advertising interactions.
  • Approximate location: location inferred from an IP address.
  • Inferences: advertising interests or audience segments derived by advertising partners.

Sources include you, your browser or device, authentication services and advertising partners. We use and disclose these categories for the purposes and to the recipients described above. Advertising identifiers, online activity, approximate location and inferences may be sold or shared in connection with Raptive advertising.

Eligible California residents may request to know or access information, correct or delete it, opt out of sale or sharing, and limit certain uses of sensitive personal information where applicable. The reference to sensitive information describes a potential legal right, not a claim that we collect every sensitive category. Account authentication information is used to provide and protect accounts.

13. Exercising Your Rights and Account Deletion

Email snooty@snootysims.com to make a privacy request, request account deletion or appeal a decision. We may ask for information reasonably needed to verify your identity or an authorized agent’s authority. We respond within applicable legal time limits. Deletion may be subject to security, legal or other permitted exceptions.

Other applicable laws may also give you access, correction, deletion, portability, objection, restriction and complaint rights. You may withdraw consent for consent-based processing without affecting earlier lawful processing.

14. Global Privacy Control

Raptive states that its advertising systems recognize Global Privacy Control (GPC) as an opt-out signal. Qualifying GPC signals are treated as opt-out requests where applicable law requires. These browser-based advertising choices do not delete your account or unsubscribe you from emails. GPC is different from the older “Do Not Track” signal; we do not promise a uniform response to that older signal.

15. Retention and Security

We keep information for as long as reasonably necessary for the purposes described here, including providing services, security, legal compliance, resolving disputes, fraud prevention and respecting unsubscribe requests. After an eligible deletion request, information may be deleted or de-identified, subject to applicable exceptions.

We use reasonable administrative, technical and organizational safeguards. No storage or transmission system is completely secure.

16. Children’s Privacy

SnootySims is a general-audience site and is not directed to children under 13. Children under 13 should not create accounts or subscribe to newsletters. We do not knowingly collect children’s personal information in circumstances prohibited by COPPA. Contact us if you believe a child has provided such information.

Where applicable, sale or sharing of personal information of users known to be under 16 requires the authorization specified by law, including parental authorization for children under 13.

17. Third-Party Websites and Services

Links to downloads, creator websites, social networks and advertisements take you to services with their own privacy policies. Embedded content may also send information to its provider when loaded or used. We do not control those providers’ privacy practices.

18. Changes to This Policy

We may update this policy as our services or practices change. We will change the Last Updated date and provide additional notice or request consent where required by law.

19. Contact Us

SnootySims
Website: SnootySims.com
Email: snooty@snootysims.com

Open the full Privacy Policy ↗