SnootySims

The Sims 4 New Update For April 16 Brings Exciting Fixes and Big Improvements for Console Players

Photo of author
Author: Keith
No Comments

The Sims 4 April 16 Update delivers important fixes and smoother gameplay for console players, improving the in-game marketplace experience.

SnootySims Sims 4 April 16 Update

350 CC Items! Time to celebrate! 🎉

Before we begin: Thank you! We’re celebrating 3 years and 350+ CC items. As a gift, supporters can get all our free CC at once here: ALL IN ONE DOWNLOAD

Sims 4 April 16 Update is officially here, and yes, this one comes straight from EA with some much-needed fixes that many Simmers have been waiting for. If you have been dealing with marketplace issues or frustrating console bugs, this update is aiming to clean things up in a big way.

Hey Simmers, this is one of those updates that may not add new content, but it makes your everyday gameplay feel so much better. And honestly, we love to see it.

The Sims 4 Update April 16 2026 Patch Notes

Update: 4/16/2026
PC: 1.123.66.1030 / Mac: 1.123.66.1230
Console: 2.31

Sul Sul Simmers!

This update delivers The Sims 4 Marketplace to PlayStation and Xbox, bringing Simmers access to Maker Packs and more.

On console versions of The Sims 4, we include Kits as part of the game files, so unlike PC/Mac, all the storage you can use will be for Maker Packs.

Storage on both PlayStation and Xbox is shared space for all Simmer accounts on the console.

  • On PlayStation 4 and PlayStation 5, Simmers will have access to 16GB of storage.
  • On Xbox One, Xbox Series X|S and Xbox Cloud, Simmers will have access to up to 50GB of storage. This storage increases as you use it, up to the maximum size.

When playing with Xbox Cloud Gaming, you may need to re-download your owned Maker Pack content at the start of a new session. This can be done through the Marketplace Download Manager before loading your Saves. Your Kits, Expansion Packs, Game Packs, and Stuff Packs will not need to be re-downloaded each session and can still be enabled or disabled within the Pack Select feature.

As well as bringing Marketplace to more platforms, we have addressed a number of issues reported on PC and Mac to improve the experience and stability which are available to all platforms which you can check out below.

Happy Simming!

– The Sims 4 Team

What’s New?

Base Game Update

  • [EA Forums] Pack content will no longer show as being deactivated after installing and will be enabled by default.
  • You can customize your Gallery experience even further by including or excluding Maker Packs with the new filter.
1 6

  • “Uses Items from These Packs” and “Show used items” sections in the Gallery now reflect what Maker Pack was used in a creation.
  • Create a Sim and Build Mode will now show the Golden Star icon for newly installed content from the Marketplace making your new purchases easier to find.
  • Deactivated packs will display their correct status in Load Game rather than showing as Not Owned.
  • Resolved an issue where the Moola Wallet wouldn’t update after a purchase.
  • Resolved an issue causing pack download status to display as “Failed” despite the download being successful.
  • “Connection Required” error should no longer appear after making multiple purchases in a row.
  • Maker names should now appear correctly for all Maker Packs.
  • Fixed an issue preventing the Browse page filters from being reset when the Marketplace was accessed from the Gallery.
  • Marketplace images should load correctly when Marketplace is accessed from the Gallery.
  • Resolved an issue where owned packs would show as “Not Owned” in the Load Save screen if the pack was deactivated.
  • Various UI scaling improvements for the Main Menu and Marketplace.

Console Updates

PlayStation and Xbox Simmers also get recent updates that PC and Mac Simmers have previously received.

This patch also marks the arrival of updates to Gallery discovery with improved filters for easier Gallery navigation!

2 5

Bug Fixes

Top 5 Most Voted Fixes:

  • [EA Forums][EA Forums] Extensive updates to ensure that Sims’ eye blinking will now show fully closed eyes for most interactions, see the blog post for more information on these changes.
  • [EA Forums] Prom will once again appear on Calendars, and Sims will be able to attend. This fix will ensure it is working for both new and old saves. Alongside this fix, we fixed another issue where Prom goals weren’t able to be completed. (High School Years)
  • [EA Forums] We fixed an issue where Pet and Horse data was being lost in Premade Households. This issue will no longer occur in new saves. Existing saves where the issue already occurred will not be retroactively corrected. (Cats & Dogs, Horse Ranch)
  • [EA Forums] We’ve implemented a notable change to how Sims determine who they speak with on a lot. Now, Sims will generally prefer speaking with familiar Sims they already have a good rapport with, and Sims are less likely to engage with strangers spontaneously.
  • [EA Forums] Animals can be assigned to an Animal Shed after moving the Household to a new lot. They no longer become stuck in Household or Sim Inventory. This is also fixed for saves where the animals were already stuck. (Cottage Living)

Sims Autonomy Improvements

“Sim autonomy” is one of our Quality of Life Team’s key focus areas based on community feedback, and this update delivers on 3 of our top autonomy issues: Sims socializing with strangers, excessive flirting, and Sims using certain objects obsessively. We’ll continue to watch player feedback surrounding Autonomy for future updates.

Base Game

  • [EA Forums] We’ve addressed the issue where Sims were excessively flirting with each other.
  • [EA Forums] We’ve heard your feedback and wanted to address Sims using Computers and Phones too often. We’ve added a few new preferences to the Base Game including: Likes Phones, Likes Computers, Dislikes Phones, and Dislikes Computers. If you don’t want your Sims to autonomously use these objects, please give them the “Dislikes Phones” or “Dislikes Computers” Preferences. If you’d like them to use these objects more often, select the appropriate “Likes” Preference.
3 7

  • [EA Forums] If a Sim autonomously uses the Phone, they will receive a cooldown on wanting to do this autonomously again for six Sim hours. This cooldown does not exist for non-active Household Sims, Teen Sims, or Sims who Like Phones. Sims who Dislike Phones (a new Preference we added) will never use them autonomously anymore. 
  • [EA Forums] If a Sim autonomously uses the Computer, they will receive a cooldown on wanting to do this autonomously again for half of a Sim day. This cooldown does not exist for non-active Household Sims, Sims who are Geeks, Sims who Like Computers, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. Sims who Dislike Computers (a new Preference we added) will never use them autonomously anymore. 
  • [EA Forums] The “Troll teh Forums” Computer Interaction has been added to the same cooldown that is used for other Computer interactions. Sims will also now need Mischief Skill Level 6 or higher to consider this action autonomously unless they have the following Traits: Evil, Childish, Geek, Hot-Headed, Erratic, or Mean (who always have it available). (Base Game)
  • [EA Forums] If a Sim autonomously destroys a Doll House, it will receive a cooldown on wanting to do this autonomously again for some time. We also made a change so that only Sims with certain Traits (Evil, Hates Children, Mean, Hot-Headed) will ever autonomously decide to destroy a Doll House while Angry. Before this update, this autonomous behavior could occur for any Sim who was feeling Angry or Dazed. 
  • [EA Forums] If a Sim autonomously mixes a drink, they will receive a cooldown on wanting to do this autonomously again for a Sim day for non-NPCs. Previously this would occur frequently for Sims who were Inspired, or Sims with the Bro or Foodie Trait. 
  • [EA Forums] If a Sim autonomously Swims, they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for non-active Household Sims, on Pool Venues, during Pool Party, or Birthday Party events, when Swimming is a preferred interaction for Getaways, Clubs, or Small Businesses, or if the Sim is a Merfolk or PlantSim.
  • [EA Forums] If a Sim autonomously plays the Violin, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Violins, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties. 
  • [EA Forums] If a Sim autonomously plays the Guitar, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims, for Sims who are Music Lovers, Sims who Like Guitars, or when it is a preferred interaction for Getaways, Clubs, Small Businesses, or Dynasties.
  • [EA Forums] If a Sim autonomously plays Chess, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This is for non-NPCs only, and not applicable during Clubs or Getaways involving Chess. 
  • [EA Forums] We’ve added a cooldown for Sims dancing while on a lot that the Sim owns. Sims who Like Dancing, Dance Machine Trait Sims, and certain situations will not receive this cooldown. This cooldown is not for non-active Household Sims. This cooldown will disappear when Sims move lots in case they are going to a lot where they want to dance. 
  • [EA Forums] We’re reducing how often a Sim considers turning on the Radio. Sims with the Music Lover trait will consider listening to music more often than other Sims.
  • [EA Forums] Though practically a staple of Sim culture (I’m being cheeky), we’ve added a cooldown for autonomous Push-Ups, Sit-Ups, and Stretches. Now, only Sims who are Energized at the Gym Venue or Sims with the Active trait will consider doing this autonomously.
  • [EA Forums] We’ve added a cooldown for Foodie Sims watching Culinary Training Videos on the Television where they won’t do this autonomously for two days after doing it.
  • [EA Forums] If a Child Sim autonomously uses the Space Ship Jungle Gym, they will receive a cooldown on wanting to do this autonomously again for a Sim day. This cooldown does not exist for non-active Household Sims or when it is a preferred interaction for Getaways, Clubs, or Small Businesses. Leaving the current lot also removes the cooldown.
  • [EA Forums] If a Sim autonomously plays with the Lump of Clay, they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Creative Sims or Sims who Like Pottery.

Discover University

  • [EA Forums] If a Sim autonomously plays with the Soccer Ball they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Sims who Like Fitness or non-Household Sims.

Cottage Living

  • [EA Forums] If a Sim autonomously does Cross-Stitch, they will receive a cooldown on wanting to do this autonomously again for some time. This cooldown does not exist for Sims who Like Cross-Stitching or when it is a preferred interaction for a Club.

Lovestruck

  • [EA Forums] Sims will no longer consider playing Who’s Up Party Games while in the middle of writing a Book on the Computer.

Adventure Awaits

  • [EA Forums] If a Sim autonomously plays with the Paper Airplane, they will receive a cooldown on wanting to do this autonomously again for a while. This cooldown does not occur for Sims who Like Papercrafting. 

Spa Day

  • [EA Forums] If a Sim autonomously uses the Yoga Mat, they will receive a cooldown on wanting to do this autonomously again right away. This cooldown does not exist for High Maintenance Sims or Sims who Like Wellness. (Sims must be Wellness Skill Level 2 to Autonomously use a Yoga Mat – previously and still.) The cooldown is removed when leaving the lot, and when it’s the preferred interaction for Getaways, Clubs or Small Businesses.

Movie Hangout

  • [EA Forums] A cooldown has been added to the Popcorn Popper so that after it has been used by a Sim that Sim will not want to immediately use it again for some time.

Pet & Animal Fixes

With two of our Top Community Issues being around animals and pets, we fixed a few other bugs also in this category to provide a better overall experience with these systems.

  • [EA Forums] Animals in the Animal Shed, Chicken Coop, Mini Goats, and Sheep will no longer be multiplied. This was happening when these animals were placed into a Sim inventory, then back in the world, and after that the Sims moved their Household. (Cottage Living, Horse Ranch)

General Bug Fixes

We addressed a handful of other important issues that were quickly rising with player reports, particularly problematic in gameplay, or easy to fix.

Base Game

  • Sims with the Unflirty Trait will no longer get the ick when hugged.
  • Placing a painting on the wall and then returning it to the Sim’s Inventory will no longer result in a Simulation error.
  • Resolved an issue that caused a main menu message to appear more frequently than intended.

Seasons

  • [EA Forums] Flowers will no longer get stuck midair while crafting a Flower Arrangement.

For Rent

  • [EA Forums] The “Do Inspection and Maintenance” interaction is now available on applicable working and broken objects in a Tenant Household for Landlord Sims. This should function both during Maintenance events and outside of them for Landlord Sims.

Life & Death

  • We’ve adjusted design elements on some of our swatches for the Ornate Mystery Rug which were concerning to some players.

Royalty & Legacy

  • [EA Forums] There was an issue where the updated Family Tree could cause wrong connections and overlapping which has now been fixed. 
  • [EA Forums] We fixed a crash that could occur when resuming the game after deleting the Capp Household in Ondarion. 
  • [EA Forums] Ondarion’s Verdemar lot is no longer reversed. 

Parenthood

  • Child and Teen Sims who grew up in the same Household but weren’t related could get the Super Sibling relationship, despite not being related and then could later romance each other. Because we didn’t want to prevent stories where children could have possibly been in the same Household at one point while not related and end up in a relationship, we decided to fix this by renaming the relationships to Childhood Besties and Childhood Frenemy.

StrangerVille

  • There should no longer be a Script Call Fail error when the Plant Containment Cell is on the lot and the player tries to place other objects.

CAS & Build Mode Tagging Updates

We had the opportunity to address a large swath of simpler tagging bugs, making CAS and Build Mode sorting more accurate overall. Here are related issues we fixed:

Base Game

  • All Makeup that was in the Everyday category has been added to both Hot and Cold Weather Outfit category as a sorting option.
  • We’ve sorted 43 existing items under the Kids’ Decorations category.
  • Various lights (that were previously considered wall lights) have been sorted into the Lighting > Outdoor Lights in Build Mode category.
  • “Cute Critter Basket” is now sorted under Objects by Function > Kids > Kids’ Decorations.
  • Updated the swatch color for (yfMakeupLipstick_EF28GlossyLips_RedRuby) to appear more accurate.
  • (yfBottom_SDX040CCHSkirtPleated) will no longer appear for masculine frame Sims.
  • The Pencil Holder object has been additionally sorted into the Clutter category in Build Mode.
  • The “Wicker-Work Diaper Storage” object is now sorted under Objects by Function > Kids > Kids’ Furniture.
  • The “Bow, Bow, Bow!” object is now sorted under Objects by Function > Activities and Skills > Life Event Activities.
  • The “Martian Soil” wall pattern is now categorized under the Misc category rather than the Paneling in Build Mode category.
  • The “Sweetpea” and “Firehouse Brick” wall patterns are now sorted into Masonry and Siding.
  • Sycee of the Prosperous Moon, Right Side Up Gnome, and Bob the Butler Fancy Sculpture have been removed from their previous category and are now sorted under Decorations > Sculptures.

Multipack

  • We updated a large amount of love seats and benches to properly be identified as “Benches” for lot requirements when placed.

Lovestruck

  • We’ve adjusted the Lovestruck Beard swatches to display in the correct order.
  • (ymBottom_EP16Jeans) will now appear as a Masculine Fashion Choice in CAS filters.

Life & Death

  • “Perilous Paneling” and “Patterned & Perilous Paneling” now sort into the Paneling category, and “Lunar Reverie” sorts into the Wallpaper category.

Enchanted by Nature

  • “Wild Uncanny Cane” plant is now sorted in both Roof Sculptures and Outdoor Plants.

Backyard

  • (yfTop_SP08TeeBoatNeck_GradientPink) no longer sorts as Yellow in CAS filters.

Moschino

  • The “Libearian” bookshelf and the “I’m So Shiny!” surface have been removed from the Sculptures category.

Holiday Celebration

  • The “Kinara” and “Menorah” light objects are now sorted under Lighting > Table Lamps.
  • “Holiday Snowman” and “Pre-strung Tree of Lights” are now sorting under Lighting > Outdoor Lights.

Kitchen Clutter

  • All clutter items from the Kitchen Clutter pack are now visible when sorting by the pack filter and looking under the Misc Decorations category in Build Mode’s room view.

The Forever Friends Event

  • (ymTop_EV0641TankTwistBack_SolidBlackCyan) will no longer appear for masculine frame Sims.

The Nature’s Calling Event

  • Cove Stone – Round, Cove Stone – Flat, and Cove Stone Cluster objects are now sorted in the Outdoor Plants > Rocks category in Build Mode.

What This Means for Gameplay

For console Simmers, this is actually a pretty big deal. The in-game marketplace is a huge part of how players access packs and additional content, so having it work properly makes everything feel seamless again.

With these fixes, you can expect fewer interruptions when browsing or downloading content. Gameplay should feel more stable too, which means less time dealing with glitches and more time actually enjoying your Sims’ stories.

It is one of those updates that quietly improves everything behind the scenes.

Final Thoughts

The Sims 4 April 16 Update might not come with new content, but it delivers something just as important, a more stable and enjoyable game. If you play on console, this is definitely an update you will feel right away.

Make sure your game is updated so you can enjoy the improvements, and keep an eye out for more news as EA continues to roll out updates. There is always something new around the corner for The Sims 4.

Stay tuned on SnootySims for the latest new gameplay mods and exciting Sims 4 updates. Be sure to follow us on on Patreon and all our social media channels, including Google, Facebook, Twitter, YouTube, Instagram, TikTok, Pinterest, and Tumblr. Happy simming, Simmers!


Follow SnootySims on Social Media:

Join us on our journey to discover the latest and finest Sims 4 custom content, as well as stay updated on news and rumors surrounding the highly anticipated Sims 5! 🌟

Our Latest Custom Content @ Patreon


Latest CC Finds @ SnootySims


FOR SIMS FANS, WITH LOVE ♥

We're on Patreon, too!

We've now shared 350+ CC packs on our Patreon. Find your next favorites — made with love for your Sims. ♥

Supporters also get a handy one-click download.

Discover our Patreon
FEATURED SIMS 4 CC · AMARA

A little Nordic warmth. 💚

Meet the NORDLYS Set: cozy furniture, soft textures and warm neutrals for your Sims’ homes.

Explore on Patreon Availability and download details on the creator’s Patreon.
SNOOTYSIMS

Privacy Policy

SNOOTYSIMS

Privacy Policy

Effective Date: October 2, 2026
Last Updated: October 14, 2026

1. Introduction

This Privacy Policy explains how SnootySims (SnootySims.com, the “Site,” “we,” “us,” or “our”) collects, uses and discloses personal information when you visit the Site, create an account, subscribe to emails or contact us. It also explains your privacy choices.

2. Information We Collect

We collect information you provide through account features, subscriptions and support requests. This may include your email address, display name, profile photo, preferences and the contents of your messages. Please do not send information that is not needed for your request.

Our Site and service providers may automatically receive your IP address, browser and device information, operating system, referring page, access times, pages viewed, searches, link or ad interactions, and cookie or device identifiers. An IP address may be used to infer approximate location. Advertising partners may derive interests or audience segments from browsing activity.

3. Account Information

We use Clerk for account creation, email/password authentication, sessions, account recovery and security. Account data may include your email address, internal account ID, display name, profile photo, account settings, authentication and password-reset information. If you choose Google sign-in, we receive the information you authorize Google to share.

We use this information to provide account features, recover access, respond to support requests and prevent fraud or abuse. If you use My collection, we store the CC items you save and your 20 most recent distinct searches with your account. You can remove favorites and clear your search history in My collection. These lists are private and are not published to other users. You can contact us to request deletion of all associated records. Account registration does not automatically enroll you in marketing emails.

4. Newsletter and EmailOctopus

If you separately subscribe, we may send newsletters, new Sims content, site updates and occasional promotional emails. Subscription is optional and is not required to create an account. Essential account, security and service emails are separate from marketing.

We use EmailOctopus to manage newsletters, with Amazon SES for delivery through EmailOctopus Connect. Subscriber information may include your email address, optional name, consent and subscription status, signup source and time, confirmation records, unsubscribe status, delivery information and technical information needed to send emails.

Where campaign tracking is enabled with any required consent, EmailOctopus may record email opens through tracking pixels and link clicks to help measure campaign performance. See the EmailOctopus Privacy Policy.

You can unsubscribe using the link in any marketing email or by contacting snooty@snootysims.com. We may keep limited suppression records to avoid sending further marketing or accidentally resubscribing you. Unsubscribing does not stop essential, non-promotional account or service messages.

5. How We Use Information

We use information to operate SnootySims, provide and secure accounts, recover access, answer requests, send subscribed communications, improve content and performance, understand site use, prevent fraud, meet legal obligations, and deliver and measure advertising, including personalized advertising where applicable.

6. Cookies and Similar Technologies

We and our providers may use cookies, local storage, pixels and similar technologies for sessions, security, preferences, analytics, advertising and ad measurement. For example, browser storage remembers site preferences and guest usage limits.

You can manage cookies through your browser and use privacy controls available on the Site. Blocking storage may affect account features or preferences. Raptive advertising controls apply to Raptive ads; they do not necessarily control every other service on the Site.

7. Analytics and Google Services

The Site uses Google Tag Manager to load configured tags. Where Google Analytics is enabled, it may process device and browser information, page views, referrals, session activity, approximate location and cookies or similar identifiers to help us understand site use and improve content. Google also processes information when you choose Google sign-in. See the Google Privacy Policy.

8. Advertising and Raptive

Advertising.

CMI Marketing, Inc., d/b/a Raptive (“Raptive”) is a service provider of this Site for the purposes of placing advertising on the Site, and Raptive will collect and use certain data for advertising purposes. To learn more about Raptive’s data usage, click here: Raptive Advertising Privacy Statement

Raptive and its partners may use cookies, device identifiers, IP addresses, browser information, browsing and ad activity, approximate location and inferred interests for personalized ads, measurement, analytics and fraud prevention. These disclosures may qualify as a “sale,” “sharing,” or “targeted advertising” under state privacy laws, even without exchanging a customer database for money.

9. Advertising Privacy Choices

For US visitors, Raptive supplies a “Do Not Sell or Share My Personal Information” control through its ad code, ordinarily at the bottom of the homepage or the first ad-supported page you visit. Use that control to manage Raptive advertising choices. If it is unavailable, contact us. Opting out does not remove all ads; contextual or non-personalized ads may still appear.

Browser-based choices may need to be repeated on other browsers or devices or after clearing cookies.

10. How We Disclose Information

Information may be disclosed to hosting, infrastructure, authentication, email, analytics and security providers to operate the Site; to Raptive and advertising partners for the purposes described above; when required by law or necessary to protect rights and security; and to parties involved in a merger, acquisition, financing or sale of business assets, subject to applicable law. Providers may process information outside your state or country, including in the United States.

11. US State Privacy Rights

Depending on your state of residence and whether the applicable law applies to SnootySims, you may have rights to confirm processing, access, correct or delete information, obtain a portable copy, and opt out of sale, sharing, targeted advertising or certain profiling. Where applicable, you may limit certain sensitive-information uses and appeal a denied request. We will not unlawfully discriminate against you for exercising these rights.

12. California Privacy Notice

This section applies to the extent SnootySims is subject to the California Consumer Privacy Act, as amended.

  • Identifiers: email addresses, IP addresses, account IDs and cookie or device identifiers.
  • Account information: profile details, preferences and authentication information, as applicable.
  • Internet activity: pages viewed, searches, clicks and Site or advertising interactions.
  • Approximate location: location inferred from an IP address.
  • Inferences: advertising interests or audience segments derived by advertising partners.

Sources include you, your browser or device, authentication services and advertising partners. We use and disclose these categories for the purposes and to the recipients described above. Advertising identifiers, online activity, approximate location and inferences may be sold or shared in connection with Raptive advertising.

Eligible California residents may request to know or access information, correct or delete it, opt out of sale or sharing, and limit certain uses of sensitive personal information where applicable. The reference to sensitive information describes a potential legal right, not a claim that we collect every sensitive category. Account authentication information is used to provide and protect accounts.

13. Exercising Your Rights and Account Deletion

Email snooty@snootysims.com to make a privacy request, request account deletion or appeal a decision. We may ask for information reasonably needed to verify your identity or an authorized agent’s authority. We respond within applicable legal time limits. Deletion may be subject to security, legal or other permitted exceptions.

Other applicable laws may also give you access, correction, deletion, portability, objection, restriction and complaint rights. You may withdraw consent for consent-based processing without affecting earlier lawful processing.

14. Global Privacy Control

Raptive states that its advertising systems recognize Global Privacy Control (GPC) as an opt-out signal. Qualifying GPC signals are treated as opt-out requests where applicable law requires. These browser-based advertising choices do not delete your account or unsubscribe you from emails. GPC is different from the older “Do Not Track” signal; we do not promise a uniform response to that older signal.

15. Retention and Security

We keep information for as long as reasonably necessary for the purposes described here, including providing services, security, legal compliance, resolving disputes, fraud prevention and respecting unsubscribe requests. After an eligible deletion request, information may be deleted or de-identified, subject to applicable exceptions.

We use reasonable administrative, technical and organizational safeguards. No storage or transmission system is completely secure.

16. Children’s Privacy

SnootySims is a general-audience site and is not directed to children under 13. Children under 13 should not create accounts or subscribe to newsletters. We do not knowingly collect children’s personal information in circumstances prohibited by COPPA. Contact us if you believe a child has provided such information.

Where applicable, sale or sharing of personal information of users known to be under 16 requires the authorization specified by law, including parental authorization for children under 13.

17. Third-Party Websites and Services

Links to downloads, creator websites, social networks and advertisements take you to services with their own privacy policies. Embedded content may also send information to its provider when loaded or used. We do not control those providers’ privacy practices.

18. Changes to This Policy

We may update this policy as our services or practices change. We will change the Last Updated date and provide additional notice or request consent where required by law.

19. Contact Us

SnootySims
Website: SnootySims.com
Email: snooty@snootysims.com

20. Premium Subscriptions and Payments

Premium-specific information updated October 14, 2026.

The service operator is identified in our Premium terms. Contact snooty@snootysims.com with account or privacy questions.

Account information

We use Clerk for registration and sign-in. Your email address and account identifier associate the subscription and access permissions with your account. See the Clerk Privacy Policy.

Payment processing

Stripe processes Premium payments and subscription billing. We send your account email and a subscription reference to Stripe to link payment to the correct account and prefill checkout. Stripe and your selected payment provider receive billing details, payment information, transaction details and technical information needed to process payments, calculate applicable taxes, authenticate payments, prevent fraud and meet legal obligations. Full card details are entered in Stripe’s payment form and are not stored by SnootySims. See the Stripe Privacy Policy. If you choose PayPal or another wallet, that provider’s privacy policy also applies.

Subscription access and support

We store customer and subscription identifiers, plan, payment and subscription status, billing-period information and account references to provide Premium access. We use support information to resolve access and billing issues and assist with cancellation or refunds. These uses support the requested subscription service, security and legal obligations. Records are kept as needed for these purposes and applicable recordkeeping requirements. Canceling renewal does not automatically delete your account or records we must retain.

Privacy requests

Email snooty@snootysims.com to request access, correction or deletion and exercise other applicable privacy rights. Requests about Stripe’s own processing can also be directed to Stripe using the contacts in its privacy policy.

Product & pricing · Premium terms · Refunds & cancellation

Open the full Privacy Policy ↗