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::Snooty Sims::
Creatures

Ghosts
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Base game Dying By eating Ambrosia * Can scare Sims.
* Can possess certain objects around the house like furniture.
* Wonder and float around the lot.
* Moves through walls and objects.
* Can be made playable by getting an Opportunity to bring the remains to the Science building.
* Playable ghosts can marry and have ghost children.

Mummy
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World Adventures By sleeping in the Cursed Sarcophagus By sleeping in the Blessed Sarcophagus * There are 2 types of mummies; NPC's that can be found in Egypt or Sims can become one.
* They live longer than normal Sims.
* They cannot have children.
* Do not have Bladder and Energy Needs.
* Wins more often in a fight.
* They are immune to electricity.
* Move much slower than normal Sims.
* Are afraid of fire.

Simbot
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Ambitions N/A (Can be invented or using a Lifetime Reward) N/A * They don't have a Hygiene Need.
* Prefers scrap for food.
* Can talk to household object to fill their Social Need.
* Can smash objects to turn it into scrap.
* Can't have children.
* They are afraid of water.
* They are immune to fire and electricity.

Vampire
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Late Night Being bitten by other Vampire By going to the Science building for a cure. * They live longer then normal Sims.
* Have Thirst instead of Hunger and must drink Plasma or from Sims.
* They can't bite children and pregnant Sims.
* Have a higher mood and raises skills faster at night.
* Can read minds of other Sims.
* They can run much faster.
* Thirst will drop fast when they are in the daylight.
* Gets sick from eating garlic.

Imaginary Friend
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Generations N/A (Receive it as a doll in the mail) N/A (But can be turned real with a potion or opportunity) * Becomes an imaginary friend when the child has a good relationship with the doll.
* Only the owner of the doll can see the imaginary friend.
* Toddler must interact a lot with the doll in order for it to grow up with him/her else it remains a doll
* Can order the imaginary friend to clean up the house.
* Can be turned into a real Sim using a potion from the chemistry table.

Unicorn
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Pets N/A (can take one by befriending several wild animals) N/A * You can find one when your hidden wildlife skill is 6.
* Can be found between 8pm and 5am when there's an aurora in the sky.
* Their needs drop slower then normal horses.
* They can bless and curse Sims, other animals and plantlife.
* They can ignite and extinguish fires.
* They can cure pets from fleas and the mummy curse.

Genie
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Showtime N/A (can become playable by making the 'Free the Genie' wish) N/A * Can do several spells, like cleaning the house.
* Lives about twice as long as other Sims.
* Their need meters have a purple color.
* They float instead of running.
* They're immune to fire.
* They learn skills faster,

Fairy
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Supernatural - When searching for fairies in the Arboretum, you may get an opportunity to become a fairy.
- By drinking the 'Bottled Blessing of the Fae'
- By drinking the Potent Cure elixir.
- They can be asked to Forsake the Fae, by a loved one
* Live a lot longer than other Sims.
* They like to do pranks on other Sims.
* They are good gardeners.
* Their Charisma skill rises faster than other Sims.
* Can shrink to the size of a butterfly.
* They get a big moodboost during full moon.

Witch
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Supernatural By drinking the 'Bottled Witches' Brew' - By drinking the Potent Cure elixir.
- They can be asked to Forsake Witchitude, by a loved one
* They prefer to use a broom for transportation.
* Can do lots of magic spells.
* Get a negative moodlet when their Magic power meter is low.
* Their Alchemy skill rises faster than other Sims.
* Can have a cat or small animal as a Familiar.
* Are more succesful with spells during full moon.

Werewolf
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Supernatural - By receiving a Werewolf Curse from a werewolf.
- By drinking the 'Bottled Curse of the Lycan'
- By drinking the Potent Cure elixir.
- They can be asked to 'Forsake Their Powers', by a loved one
* Lives 50% longer than other Sims.
* They can scratch and destroy furniture.
* Can hunt in packs with other Werewolfs.
* Their Athletic skill rises faster than other Sims.
* Their Energy meter goes down slower.
* They get a big moodboost during full moon.

Zombie
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Supernatural - By getting bitten by a Zombie.
- By drinking the '(Potent) Zombification' potion
- By drinking the Potent Cure elixir.
- Zombification wears out after 2 days. Except when using the Potent potion.
* They walk a lot slower.
* They cannot Woohoo.
* They have a continuous -30 moodlet.
* Have a pale grey-ish skin.
- Likes to destroy gardens.
* Can only do Arrgggh socials.

Alien
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Seasons N/A (Can become playable when a Sim asks them to move in) N/A * Energy is replaced by Brain power.
* Can use Brainpower to repair objects.
* When moved in, their UFO is in their inventory.
* They have max Logic and 7 Handiness.
* Can mindcontrol a visiting Sim.
* Can scan Sims to discover their traits.
* Can steal space rocks from the science lab at night.
* Can summon a meteor strike.
* Cannot get plastic surgery.

Plantsim
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University Life By eating a forbidden fruit. - By drinking the Potent Cure elixir.
- By going to the Science lab for a cure.
* They cannot get pregnant.
* They can create forbidden fruit seeds.
* Can talk to plants.
* They are good gardeners.
* Don't have a Hunger or Bladder need.
* Have a Water instead of a Hygiene need.
* They leave a trail of flowers when they walk.

Mermaid
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Island Paradise By eating mermadic kelp. By not swimming for 3-4 days. * They have a fishlike tail while in the water.
* And scaled legs when outside the water.
* Can stay underwater forever.
* They prefer fish and kelp for food.
* Have a Hydration instead of a Hygiene need.
* Swims faster than other Sims.
* Teens and older get max Scuba diving skill.

Plumbot
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Into the Future N/A (can create or buy one). N/A * Can be upgraded by using Trait chips.
* Can scan Sims or other Plumbots to discover their traits.
* Are NOT afraid of water.
* They don't age.
* They don't eat.
- Have Battery power, Maintenance, Social, and Fun as needs.
- Can 'Get Frisky' with a Sim but cannot get pregnant.